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openmw-tes3mp/apps/openmw/mwrender
scrawl 90a99991d1 Use empty() instead of !size() 9 years ago
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 15 years ago
animation.cpp Use the lowest unused texture unit for the enchanted item glow texture 9 years ago
animation.hpp Animation: don't create the NodeMap if we don't need it 9 years ago
bulletdebugdraw.cpp Fix bounding box of bullet debug drawer 9 years ago
bulletdebugdraw.hpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 10 years ago
camera.cpp Don't compute the world matrix multiple times 9 years ago
camera.hpp Remove a stray method declaration 9 years ago
cell.hpp implemented take action 15 years ago
characterpreview.cpp Use empty() instead of !size() 9 years ago
characterpreview.hpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
creatureanimation.cpp Preload instances in SceneManager 9 years ago
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 10 years ago
effectmanager.cpp Preload instances in SceneManager 9 years ago
effectmanager.hpp Port EffectManager 10 years ago
globalmap.cpp Use empty() instead of !size() 9 years ago
globalmap.hpp Fix the global map overlay viewport (Bug #3018) 9 years ago
localmap.cpp Use empty() instead of !size() 9 years ago
localmap.hpp Make the local map cell distance configurable 9 years ago
npcanimation.cpp Preload instances in SceneManager 9 years ago
npcanimation.hpp Preload NPC body parts 9 years ago
objects.cpp Clean up includes 9 years ago
objects.hpp Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 9 years ago
pathgrid.cpp Fixed errors pointed out by Zini. 9 years ago
pathgrid.hpp Rename MWRender::Debugging to MWRender::Pathgrid 10 years ago
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 9 years ago
renderinginterface.hpp Dead code removal 10 years ago
renderingmanager.cpp Add specular mapping for terrain 9 years ago
renderingmanager.hpp Rename lightRoot to sceneRoot 9 years ago
rendermode.hpp Basic water rendering 10 years ago
ripplesimulation.cpp More renaming of TextureManager -> ImageManager 9 years ago
ripplesimulation.hpp Move Fallback map to components/ 9 years ago
rotatecontroller.cpp Don't compute the world matrix multiple times 9 years ago
rotatecontroller.hpp Leak fix 9 years ago
sky.cpp Disable shaders for the sky 9 years ago
sky.hpp Preload sky & water from the main menu 9 years ago
terrainstorage.cpp Add specular mapping for terrain 9 years ago
terrainstorage.hpp Add specular mapping for terrain 9 years ago
util.cpp Recreate shader in NpcAnimation::setAlpha 9 years ago
util.hpp Move NoTraverseCallback to mwrender/util.hpp 9 years ago
vismask.hpp Correction 9 years ago
water.cpp Use empty() instead of !size() 9 years ago
water.hpp Preload sky & water from the main menu 9 years ago
weaponanimation.cpp Don't compute the world matrix multiple times 9 years ago
weaponanimation.hpp Fix the comments 10 years ago