..
mwbase
Merge remote-tracking branch 'zini/master' into physics
2013-08-20 02:21:44 -07:00
mwclass
Add NPC landing sounds for soundgen keys
2013-08-19 08:58:50 -07:00
mwdialogue
Dialog function 72 is not player-specific
2013-08-08 06:02:16 -07:00
mwgui
Fix werewolf state not getting completely reset when starting a new game
2013-08-20 11:24:19 +02:00
mwinput
Handle the pick/probe in the character controller
2013-08-06 19:48:59 -07:00
mwmechanics
Fix a potential divide-by-zero
2013-08-19 09:36:51 -07:00
mwrender
Merge remote-tracking branch 'zini/master' into physics
2013-08-20 04:42:28 -07:00
mwscript
GetEffect can accept an effect ID string as well
2013-08-13 19:18:21 -07:00
mwsound
Added underwater and drowning sounds.
2013-08-08 20:57:15 +02:00
mwworld
Don't update player physics more than 60 times a second
2013-08-20 11:31:49 -07:00
CMakeLists.txt
Don't link to OgreTerrain
2013-08-19 22:22:14 +02:00
config.hpp.cmake
another minor correction (fixing the previous one)
2011-07-08 16:16:06 +02:00
doc.hpp
first set of additional doxygen comments
2010-09-25 15:03:53 +02:00
engine.cpp
Enabled terrain self shadows, implemented getHeightAt, some optimizations
2013-08-19 20:39:37 +02:00
engine.hpp
Removed the no longer needed --debug switch
2013-06-16 20:39:40 +02:00
main.cpp
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00