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openmw-tes3mp/apps/openmw
2020-12-08 20:50:27 +01:00
..
mwbase Modify projectile collision to work with async physics 2020-12-08 09:06:33 +01:00
mwclass rename setting 2020-12-07 21:56:41 +01:00
mwdialogue Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
mwgui Use range based for loops and auto 2020-12-04 18:34:51 +01:00
mwinput Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwmechanics Make AI cast self-targeted spells at the ground (bug #5695) 2020-12-04 00:41:21 +03:00
mwphysics Ignore caster collision shape. Sometimes the magic bolt get launched 2020-12-08 09:06:34 +01:00
mwrender Merge remote-tracking branch 'remotes/origin/master' into multiview_test_branch 2020-12-06 15:24:12 +01:00
mwscript Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwsound Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwstate Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwworld Don't crash the game when placing a non-actor 2020-12-08 17:47:25 +01:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Merge remote-tracking branch 'remotes/origin/shared_shadow_maps' into multiview_test_branch 2020-12-08 20:50:27 +01:00
engine.hpp ref_ptr > unique_ptr 2020-10-08 18:46:52 +02:00
main.cpp Use a logging system instead of cout for a couple of missing messages 2020-12-08 11:06:30 +04:00