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openmw-tes3mp/components/nifogre
scrawl c69a311ad8 Disable lighting for particles
Fixes magic cast visuals being too dark depending on the environment.
11 years ago
..
controller.hpp General perfomance optimizations. 11 years ago
material.cpp Disable lighting for particles 11 years ago
material.hpp Disable lighting for particles 11 years ago
mesh.cpp Include some more required Ogre headers explicitely. 11 years ago
mesh.hpp Move the mesh loader to its own source file 12 years ago
ogrenifloader.cpp Disable lighting for particles 11 years ago
ogrenifloader.hpp Implement NiBillboardNode. Flags not handled yet. 11 years ago
particles.cpp Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does. 11 years ago
particles.hpp Refactored Ogre initialisation into a component 11 years ago
skeleton.cpp Handle NiBSPArrayController as alias for NiParticleSystemController 11 years ago
skeleton.hpp Build a skeleton for Nifs that have a matching .kf file 12 years ago