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openmw-tes3mp/apps/openmw/mwmechanics
scrawl 1fd7a07b5e Merge branch 'master' of https://github.com/OpenMW/openmw into return
Conflicts:
	apps/openmw/mwmechanics/aisequence.cpp
	apps/openmw/mwmechanics/aiwander.cpp
2014-04-29 09:14:13 +02:00
..
activespells.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
activespells.hpp Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
actors.cpp Merge branch 'master' of https://github.com/OpenMW/openmw into return 2014-04-29 09:14:13 +02:00
actors.hpp Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat. 2014-04-24 22:47:45 -04:00
aiactivate.cpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aiactivate.hpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aicombat.cpp Cleanup and little tweaking. 2014-04-20 08:31:02 +10:00
aicombat.hpp Cleanup and little tweaking. 2014-04-20 08:31:02 +10:00
aiescort.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
aiescort.hpp some clean up 2014-01-12 22:47:22 +01:00
aifollow.cpp Made aifollowers run when long distances (800 or 10000, depending) from what they're following. 2014-04-23 02:57:48 -04:00
aifollow.hpp add AIfollow to summoned creatures 2014-03-05 11:24:39 +01:00
aipackage.cpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aipackage.hpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aipersue.cpp Crime is now checked every frame call 2014-04-03 00:50:09 -04:00
aipersue.hpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aisequence.cpp Merge branch 'master' of https://github.com/OpenMW/openmw into return 2014-04-29 09:14:13 +02:00
aisequence.hpp Feature #1289: NPCs return to default position 2014-04-29 09:09:51 +02:00
aitravel.cpp AiWander: make sure to walk, not run 2014-04-26 05:01:26 +02:00
aitravel.hpp WIP 2014-02-05 16:12:50 +01:00
aiwander.cpp Merge branch 'master' of https://github.com/OpenMW/openmw into return 2014-04-29 09:14:13 +02:00
aiwander.hpp Merge branch 'master' of https://github.com/OpenMW/openmw into return 2014-04-29 09:14:13 +02:00
alchemy.cpp Remove unused magic effect flags and update esmtool output 2014-01-12 01:25:00 +01:00
alchemy.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
character.cpp Fixes #1270, Fixes #1201: Update active weapon/spell icons every frame 2014-04-26 16:44:20 +02:00
character.hpp Play deathknockout/deathknockdown animations when appropriate 2014-03-26 18:55:16 +01:00
combat.cpp Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
combat.hpp Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
creaturestats.cpp Added onKnockdown command 2014-04-27 20:54:22 -04:00
creaturestats.hpp Added onKnockdown command 2014-04-27 20:54:22 -04:00
disease.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
drawstate.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00
enchanting.cpp Use some more GMSTs for enchanting 2014-01-29 15:37:26 +01:00
enchanting.hpp Detect selling stolen items or enchanting with stolen items 2014-01-22 13:04:55 +01:00
levelledlist.hpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
magiceffects.cpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
magiceffects.hpp Implement SoulTrap magic effect 2014-01-02 21:21:28 +01:00
mechanicsmanagerimp.cpp Merge remote-tracking branch 'scrawl/master' 2014-04-28 10:48:57 +02:00
mechanicsmanagerimp.hpp Merge remote-tracking branch 'jeffreyhaines/master' 2014-04-25 15:29:23 +02:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Fixes #1291: Faction rank saving issue 2014-04-26 11:41:44 +02:00
npcstats.hpp Cleaned up code, implemented crime ids 2014-04-05 10:26:14 -04:00
objects.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
objects.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
obstacle.cpp Suppress travis warning and one more tweak. 2014-04-20 16:49:57 +10:00
obstacle.hpp Forgot to add a guard :-( 2014-04-18 16:45:31 +10:00
pathfinding.cpp More cleaning up. 2014-04-18 15:19:22 +10:00
pathfinding.hpp Move PathgridGraph into separate files. 2014-04-04 06:13:47 +11:00
pathgrid.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
pathgrid.hpp Cleanup and little tweaking. 2014-04-20 08:31:02 +10:00
pickpocket.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Removed mLocked, kept it as "Negative lock level means unlocked" 2014-04-23 10:00:18 -04:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
spellcasting.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
spells.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
spells.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
stat.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
stat.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
steering.cpp Fixed the rotation animation glitch. 2014-04-20 14:27:18 +10:00
steering.hpp Fixed the rotation animation glitch. 2014-04-20 14:27:18 +10:00