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openmw-tes3mp/apps/openmw/mwmechanics
2014-07-16 10:58:28 +02:00
..
activespells.cpp
activespells.hpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
actors.cpp Fix exception when casting Bound Gloves spell 2014-06-19 16:00:27 +02:00
actors.hpp Savegame: Store death counter (Fixes #1477) 2014-06-13 02:26:53 +02:00
aiactivate.cpp Handle activation scripts in AiActivate (Fixes #1478) 2014-06-13 02:26:52 +02:00
aiactivate.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiavoiddoor.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiavoiddoor.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aicombat.cpp AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation) 2014-06-28 01:31:34 +02:00
aicombat.hpp AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation) 2014-06-28 01:31:34 +02:00
aiescort.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiescort.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aifollow.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aifollow.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aipackage.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aipackage.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aipursue.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aipursue.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aisequence.cpp Use fFight<Crime> GMSTs to control attacks in response to crimes 2014-06-17 04:05:27 +02:00
aisequence.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aitravel.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aitravel.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiwander.cpp AiWander: Make sure we have 8 idle values (Fixes #1583) 2014-06-28 14:22:27 +02:00
aiwander.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
alchemy.cpp Fix alchemy allowing same item ID in different slots (Fixes #1407) 2014-06-06 14:12:50 +02:00
alchemy.hpp
autocalcspell.cpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
character.cpp Initialize character skeleton to a suitable pose (Fixes #1473) 2014-07-13 10:40:48 +02:00
character.hpp Always control movement by animation except for first person or in-air 2014-07-08 10:30:45 +02:00
combat.cpp Apply elemental shield magnitude to element resistance (Closes #1121) 2014-07-16 10:58:28 +02:00
combat.hpp Implement elemental shield damage to attacker (Feature #1121) 2014-07-16 10:58:28 +02:00
creaturestats.cpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
creaturestats.hpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
disease.hpp Adjust disease contraction according to Hrnchamd's research 2014-07-16 10:58:21 +02:00
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Apply autocalc corrections to player starting spells 2014-07-12 18:53:16 +02:00
mechanicsmanagerimp.hpp Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked) 2014-06-18 16:57:53 +02:00
movement.hpp
npcstats.cpp Count werewolf kills (Fixes #1525) 2014-06-18 16:56:36 +02:00
npcstats.hpp Count werewolf kills (Fixes #1525) 2014-06-18 16:56:36 +02:00
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp Remove a squareroot in pathfinding 2014-06-15 14:18:16 +02:00
pathfinding.hpp
pathgrid.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Apply elemental shield magnitude to element resistance (Closes #1121) 2014-07-16 10:58:28 +02:00
spellcasting.hpp Apply elemental shield magnitude to element resistance (Closes #1121) 2014-07-16 10:58:28 +02:00
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp merge master 2014-04-27 13:49:31 +04:00