..
activespells.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
activespells.hpp
Handle CasterLinked magic effect flag
2014-01-12 10:21:49 +01:00
actors.cpp
Feature #50 : Spawn projectiles
2014-03-08 01:31:27 +01:00
actors.hpp
Merge remote-tracking branch 'gus/AIFix2'
2014-01-28 12:33:31 +01:00
aiactivate.cpp
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
aiactivate.hpp
WIP
2014-02-05 16:12:50 +01:00
aicombat.cpp
Merge branch 'openmw-29'
2014-03-04 09:34:38 +01:00
aicombat.hpp
Improvements to smooth NPC steering
2014-01-31 04:43:29 +01:00
aiescort.cpp
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
aiescort.hpp
some clean up
2014-01-12 22:47:22 +01:00
aifollow.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
aifollow.hpp
get all actors following a given actor
2014-01-12 14:02:40 +01:00
aipackage.cpp
Issue #389 : added AI package base class and AI packages management class
2012-09-04 13:25:53 +02:00
aipackage.hpp
Implemented script commands StartCombat, StopCombat, GetTarget.
2014-01-07 04:43:06 +04:00
aisequence.cpp
Fixes #1143 : Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
2014-01-29 15:37:27 +01:00
aisequence.hpp
Fixes #1143 : Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
2014-01-29 15:37:27 +01:00
aitravel.cpp
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
aitravel.hpp
WIP
2014-02-05 16:12:50 +01:00
aiwander.cpp
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
aiwander.hpp
Bug #900 fix - minor update to comments
2014-03-14 00:09:03 +11:00
alchemy.cpp
Remove unused magic effect flags and update esmtool output
2014-01-12 01:25:00 +01:00
alchemy.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
character.cpp
Fixes #1209 : Tarhiel never falls
2014-03-22 02:08:04 +01:00
character.hpp
improves animation-controlled velocity check
2014-02-08 16:59:15 +02:00
combat.cpp
Feature #50 : Implement marksman mechanics.
2014-03-08 06:03:45 +01:00
combat.hpp
Feature #50 : Implement marksman mechanics.
2014-03-08 06:03:45 +01:00
creaturestats.cpp
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
creaturestats.hpp
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
disease.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
drawstate.hpp
disabling gcc extensions
2012-10-09 17:10:25 +02:00
enchanting.cpp
Use some more GMSTs for enchanting
2014-01-29 15:37:26 +01:00
enchanting.hpp
Detect selling stolen items or enchanting with stolen items
2014-01-22 13:04:55 +01:00
levelledlist.hpp
Feature #701 : Spawn levelled creatures in cells
2014-01-18 07:26:27 +01:00
magiceffects.cpp
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
2013-11-13 18:51:28 +01:00
magiceffects.hpp
Implement SoulTrap magic effect
2014-01-02 21:21:28 +01:00
mechanicsmanagerimp.cpp
Merge branch 'savedgame'
2014-02-01 18:16:32 +01:00
mechanicsmanagerimp.hpp
Merge branch 'savedgame'
2014-02-01 18:16:32 +01:00
movement.hpp
Store the position and rotation in MWMechanics::Movement
2013-03-30 19:00:46 -07:00
npcstats.cpp
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
npcstats.hpp
store NPC state in saved game files
2014-02-16 15:51:45 +01:00
objects.cpp
Merge branch 'savedgame'
2014-02-01 18:16:32 +01:00
objects.hpp
Feature #957 : Implement area magic
2014-01-20 13:11:29 +01:00
pathfinding.cpp
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
pathfinding.hpp
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
pickpocket.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
repair.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellcasting.cpp
Feature #50 : Spawn projectiles
2014-03-08 01:31:27 +01:00
spellcasting.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
spells.cpp
Implement RemoveEffects instruction
2014-01-03 05:19:10 +01:00
spells.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
stat.cpp
store NPC state in saved game files
2014-02-16 15:51:45 +01:00
stat.hpp
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
steering.cpp
Improvements to smooth NPC steering
2014-01-31 04:43:29 +01:00
steering.hpp
Improvements to smooth NPC steering
2014-01-31 04:43:29 +01:00