..
attach.cpp
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
2017-02-04 02:16:26 +01:00
attach.hpp
Speed up finding of attachment node by using the cached nodeMap
2017-02-03 23:15:37 +01:00
clone.cpp
Remove support for OSG 3.2
2016-02-12 14:46:45 +01:00
clone.hpp
Add SceneManager and clone utility
2015-03-26 18:02:51 +01:00
controller.cpp
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
2017-02-04 02:16:26 +01:00
controller.hpp
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
2017-02-04 02:16:26 +01:00
lightcontroller.cpp
Move observer_ptr include where it belongs
2016-01-25 21:03:33 +01:00
lightcontroller.hpp
Pass a Vec4f by reference
2016-01-03 16:43:20 +01:00
lightmanager.cpp
Add LightStateCache to avoid redundantly setting the same gl_Light
2017-02-07 23:37:57 +01:00
lightmanager.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
lightutil.cpp
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
2016-10-08 23:17:12 +02:00
lightutil.hpp
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
2016-10-08 23:17:12 +02:00
pathgridutil.cpp
Changes to color scheme, slight change to drag indicator,
2016-05-29 13:26:29 -04:00
pathgridutil.hpp
Drag indicator.
2016-05-18 12:17:26 -04:00
positionattitudetransform.cpp
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
positionattitudetransform.hpp
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
riggeometry.cpp
Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)
2017-02-03 06:49:34 +01:00
riggeometry.hpp
Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)
2017-02-03 06:49:34 +01:00
serialize.cpp
Add dummy serializer for CameraRelativeTransform to allow serializing content of Sky Root
2017-02-02 21:57:18 +01:00
serialize.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
skeleton.cpp
Clear the Skeleton's bone cache when a node is added/removed ( Fixes #3663 )
2016-12-16 20:09:20 +01:00
skeleton.hpp
Clear the Skeleton's bone cache when a node is added/removed ( Fixes #3663 )
2016-12-16 20:09:20 +01:00
statesetupdater.cpp
Remove unneeded casts
2016-08-14 16:44:11 +02:00
statesetupdater.hpp
StateSetUpdater: use the frameNumber
2015-12-03 23:46:25 +01:00
unrefqueue.cpp
Change UnrefQueue to accept osg::Referenced instead of osg::Object
2017-02-04 02:24:42 +01:00
unrefqueue.hpp
Change UnrefQueue to accept osg::Referenced instead of osg::Object
2017-02-04 02:24:42 +01:00
util.cpp
Explicitely opt for float matrices in performance critical places
2015-11-22 19:54:27 +01:00
util.hpp
Explicitely opt for float matrices in performance critical places
2015-11-22 19:54:27 +01:00
visitor.cpp
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
2017-02-04 02:16:26 +01:00
visitor.hpp
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
2017-02-04 02:16:26 +01:00
waterutil.cpp
Move water mesh + simple state generation to components library.
2016-08-05 13:25:05 -04:00
waterutil.hpp
Move water mesh + simple state generation to components library.
2016-08-05 13:25:05 -04:00
workqueue.cpp
Add the unref work items to the front of the workqueue (Bug #3273 )
2016-03-29 00:27:56 +02:00
workqueue.hpp
Add the unref work items to the front of the workqueue (Bug #3273 )
2016-03-29 00:27:56 +02:00
writescene.cpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
writescene.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00