..
GUI
[Client] Fix declarations hiding class members
2019-11-30 12:51:48 +02:00
processors
[Client] Once again allow beds to be used even if waiting is disallowed
2019-12-03 23:55:55 +02:00
ActorList.cpp
[Client] Always send attack starts by actors immediately
2019-11-30 15:50:05 +02:00
ActorList.hpp
[Client] Always send attack starts by actors immediately
2019-11-30 15:50:05 +02:00
Cell.cpp
[Client] Stop switching drawstates when receiving ActorAttack packets
2019-11-28 19:53:34 +02:00
Cell.hpp
[General] Split up Attack packets into Attack and Cast ones
2019-08-25 09:35:23 +03:00
CellController.cpp
[Client] Fix infinite loop in CellController
2019-09-23 21:18:38 +03:00
CellController.hpp
[General] Split up Attack packets into Attack and Cast ones
2019-08-25 09:35:23 +03:00
DedicatedActor.cpp
[Client] Fix additional resurrection problems caused by 6450d84473
2019-12-03 11:42:56 +02:00
DedicatedActor.hpp
[Client] Fix declarations hiding class members
2019-11-30 12:51:48 +02:00
DedicatedPlayer.cpp
[Client] Fix additional resurrection problems caused by 6450d84473
2019-12-03 11:42:56 +02:00
DedicatedPlayer.hpp
[General] Synchronize TCL state for players
2019-12-01 18:13:24 +02:00
GUIController.cpp
[Client] Fix declarations hiding class members
2019-11-30 12:51:48 +02:00
GUIController.hpp
[Client] Load up TES3MP's settings in the same map as OpenMW's settings
2019-08-28 06:37:33 +03:00
LocalActor.cpp
[Client] Calculate spell success in more appropriate place
2019-09-02 23:50:56 +03:00
LocalActor.hpp
[General] Split up Attack packets into Attack and Cast ones
2019-08-25 09:35:23 +03:00
LocalPlayer.cpp
[Client] Once again allow beds to be used even if waiting is disallowed
2019-12-03 23:55:55 +02:00
LocalPlayer.hpp
[Client] Once again allow beds to be used even if waiting is disallowed
2019-12-03 23:55:55 +02:00
LocalSystem.cpp
[General] Create SystemPacket category and move Handshake packet to it
2019-11-09 05:12:00 +02:00
LocalSystem.hpp
[General] Create SystemPacket category and move Handshake packet to it
2019-11-09 05:12:00 +02:00
Main.cpp
[Client] Ensure mwmp::Main is initialized before GUIController cleanup
2019-12-04 08:39:33 +02:00
Main.hpp
[Client] Ensure mwmp::Main is initialized before GUIController cleanup
2019-12-04 08:39:33 +02:00
MechanicsHelper.cpp
[Client] Add isTeamMember() method to MechanicsHelper
2019-12-03 17:04:49 +02:00
MechanicsHelper.hpp
[Client] Implement PlayerTeam packet, part 2
2019-12-03 22:40:02 +02:00
Networking.cpp
[General] Ignore carriage returns in resources/version file
2019-12-03 13:21:10 +02:00
Networking.hpp
[General] Create SystemPacket category and move Handshake packet to it
2019-11-09 05:12:00 +02:00
ObjectList.cpp
[Client] Reset friendly hits when summoning a creature
2019-12-02 23:29:36 +02:00
ObjectList.hpp
[General] Include effect and spell ID for summons in ObjectSpawn packets
2019-12-01 13:31:11 +02:00
PlayerList.cpp
[Client] Fix code style in PlayerList
2019-08-27 09:29:43 +03:00
PlayerList.hpp
[Client] Fix code style in PlayerList
2019-08-27 09:29:43 +03:00
RecordHelper.cpp
[General] Implement body part records for RecordDynamic packet
2019-11-29 14:06:17 +02:00
RecordHelper.hpp
[General] Implement body part records for RecordDynamic packet
2019-11-29 14:06:17 +02:00
ScriptController.cpp
[Client] Add ScriptController w/ contextType-to-packetOrigin method
2018-07-23 00:48:23 +03:00
ScriptController.hpp
[Client] Add ScriptController w/ contextType-to-packetOrigin method
2018-07-23 00:48:23 +03:00
Worldstate.cpp
[General] Implement body part records for RecordDynamic packet
2019-11-29 14:06:17 +02:00
Worldstate.hpp
[Client] Stop sending WorldKillCount packets or incrementing local kills
2019-11-27 11:21:29 +02:00