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openmw-tes3mp/apps/openmw/mwclass
2014-06-16 20:05:53 +02:00
..
activator.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
activator.hpp Werewolves can't activate activators 2013-08-28 11:36:22 -07:00
apparatus.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
apparatus.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
armor.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
armor.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
book.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
book.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
classes.cpp Mantis: #18 - Move components from global namespace into their own namespace. 2011-06-19 18:14:03 +02:00
classes.hpp moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
clothing.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
clothing.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
container.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
container.hpp Feature #1323: Implement restocking items (does not handle levelled lists yet) 2014-05-17 14:30:31 +02:00
creature.cpp Implement disposition/distance based aggression (Fixes #1520) 2014-06-16 20:05:53 +02:00
creature.hpp Feature #1323: Implement restocking items (does not handle levelled lists yet) 2014-05-17 14:30:31 +02:00
creaturelevlist.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
creaturelevlist.hpp Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
door.cpp Fix incorrect trigger of change flag for static doors 2014-06-15 14:18:16 +02:00
door.hpp Savegame: store door movement state (Closes #747) 2014-05-15 09:54:10 +02:00
ingredient.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
ingredient.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
itemlevlist.cpp added getName function 2010-08-03 17:11:41 +02:00
itemlevlist.hpp more corrections 2011-11-13 18:19:29 -05:00
light.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
light.hpp store additional state of lights in saved game files 2014-01-30 12:37:33 +01:00
lockpick.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
lockpick.hpp Add missing hasItemHealth for lockpicks/probes (Fixes #1385) 2014-06-04 01:03:12 +02:00
misc.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
misc.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
npc.cpp Implement disposition/distance based aggression (Fixes #1520) 2014-06-16 20:05:53 +02:00
npc.hpp Feature #1323: Implement restocking items (does not handle levelled lists yet) 2014-05-17 14:30:31 +02:00
potion.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
potion.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
probe.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
probe.hpp Add missing hasItemHealth for lockpicks/probes (Fixes #1385) 2014-06-04 01:03:12 +02:00
repair.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
repair.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
static.cpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
static.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
weapon.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
weapon.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00