You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwmp
Testman 6b3f598837
Use more descriptive terminology for chat modes
Changed "Chat disabled" to "Chat hidden", "Chat enabled" to "Chat visible" and "Chat in hidden mode" to "Chat appearing when needed".
6 years ago
..
GUI Use more descriptive terminology for chat modes 6 years ago
processors [Client] Find closest enchantmentCharge in getItemPtrFromStore() 6 years ago
ActorList.cpp [Client] Also clear aiActors when clearing ActorList 6 years ago
ActorList.hpp [Client] Simplify sending of ActorAI packets for uninitialized actors 7 years ago
Cell.cpp [Client] Bring drawState fallback for actors up-to-date w/ attack types 6 years ago
Cell.hpp [Client] Uninitialize DedicatedActors instantly in some situations 6 years ago
CellController.cpp [General] Rename all instances of refNumIndex into refNum 7 years ago
CellController.hpp [General] Rename all instances of refNumIndex into refNum 7 years ago
DedicatedActor.cpp [Client] Uninitialize DedicatedActors instantly in some situations 6 years ago
DedicatedActor.hpp [Client] Add ActorList methods for sending ActorAI packets 7 years ago
DedicatedPlayer.cpp [General] Fix ranged attack sync when using last throwing weapon or ammo 6 years ago
DedicatedPlayer.hpp [General] Reimplement weather synchronization to allow soft transitions 7 years ago
GUIController.cpp [Client] Split up creation of DedicatedPlayers into multiple methods 7 years ago
GUIController.hpp [Client] Unequip items if necessary when attr/skill modifier is set to 0 7 years ago
LocalActor.cpp [Client] Use verbose logging level for LocalActor debug 7 years ago
LocalActor.hpp [General] Implement ActorDeath packet, part 1 7 years ago
LocalPlayer.cpp [Client] Use forceUpdate correctly in LocalPlayer::updateStatsDynamic() 6 years ago
LocalPlayer.hpp [General] Send certain packets only when logged in 6 years ago
Main.cpp [Client] Avoid sending CellStates to server after initialization 7 years ago
Main.hpp [Client] Convert MechanicsHelper to namespace 8 years ago
MechanicsHelper.cpp [Client] Find closest enchantmentCharge in getItemPtrFromStore() 6 years ago
MechanicsHelper.hpp [Client] Add isUsingRangedWeapon() method to MechanicsHelper 6 years ago
Networking.cpp [Client] Use less confusing terminology when displaying plugin mismatch 6 years ago
Networking.hpp [Client] Create Worldstate class that inherits BaseWorldstate 7 years ago
ObjectList.cpp [Client] Fix crash on drag&drop 6 years ago
ObjectList.hpp [General] Implement ObjectActivate packet & associated script functions 7 years ago
PlayerList.cpp [General] Rename all instances of refNumIndex into refNum 7 years ago
PlayerList.hpp [Client] Streamline creation of references for DedicatedPlayers 7 years ago
RecordHelper.cpp [Client] Allow use of baseId for more record types 6 years ago
RecordHelper.hpp [General] Implement RecordDynamic packet, part 1 7 years ago
ScriptController.cpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 7 years ago
ScriptController.hpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 7 years ago
Worldstate.cpp [Client] Allow use of baseId for more record types 6 years ago
Worldstate.hpp [General] Implement RecordDynamic packet, part 1 7 years ago