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openmw-tes3mp/apps/openmw
2014-01-27 13:27:42 +01:00
..
mwbase load and save of reference in cells (without CustomData state) 2014-01-27 13:27:42 +01:00
mwclass Feature #960: Add knockdown and hit recovery for creatures 2014-01-17 17:41:16 +01:00
mwdialogue Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame 2014-01-24 18:28:35 +01:00
mwgui Save/load global map 2014-01-25 19:06:14 +01:00
mwinput Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame 2014-01-24 18:28:35 +01:00
mwmechanics Death/godmode fixes: Revive player *after* character update, since there might be fall damage. 2014-01-25 15:54:24 +01:00
mwrender Save/load global map 2014-01-25 19:06:14 +01:00
mwscript Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame 2014-01-24 18:28:35 +01:00
mwsound Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame 2014-01-24 18:28:35 +01:00
mwstate load and save of reference in cells (without CustomData state) 2014-01-27 13:27:42 +01:00
mwworld load and save of reference in cells (without CustomData state) 2014-01-27 13:27:42 +01:00
CMakeLists.txt Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame 2014-01-24 18:28:35 +01:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
crashcatcher.cpp crashcatcher uname error checking 2014-01-09 00:52:37 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp load and save of reference in cells (without CustomData state) 2014-01-27 13:27:42 +01:00
engine.hpp Merge branch 'master' into HEAD 2014-01-06 00:23:17 +01:00
main.cpp Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame 2014-01-24 18:28:35 +01:00