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action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
actioneat.hpp
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actionequip.cpp
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
actionequip.hpp
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actionopen.cpp
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
actionopen.hpp
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actionread.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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Implement theft detection
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2014-01-07 19:58:17 +01:00 |
actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Feature #50: Spawn projectiles
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2014-03-08 01:31:27 +01:00 |
actionteleport.hpp
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actiontrap.cpp
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
cellfunctors.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
cellreflist.hpp
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
cells.cpp
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keep track of which cells have state that needs to be saved
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2014-02-24 10:03:04 +01:00 |
cells.hpp
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keep track of which cells have state that needs to be saved
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2014-02-24 10:03:04 +01:00 |
cellstore.cpp
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keep track of which cells have state that needs to be saved
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2014-02-24 10:03:04 +01:00 |
cellstore.hpp
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keep track of which cells have state that needs to be saved
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2014-02-24 10:03:04 +01:00 |
class.cpp
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Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
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2014-03-16 08:09:14 +11:00 |
class.hpp
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Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
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2014-03-16 08:09:14 +11:00 |
containerstore.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
containerstore.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
contentloader.hpp
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customdata.hpp
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esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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on load check player record for dangling ID references
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2014-01-18 15:06:58 +01:00 |
esmstore.hpp
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save and load dynamic records
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2013-12-07 13:17:28 +01:00 |
failedaction.cpp
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failedaction.hpp
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fallback.cpp
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fallback.hpp
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globals.cpp
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store global variables in saved game files
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2013-12-12 12:19:25 +01:00 |
globals.hpp
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remove our stdint.h version that uses boost and force usage of system stdint.h
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2014-03-05 17:08:58 +01:00 |
inventorystore.cpp
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Feature #50: Handle attach & release of projectiles
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2014-02-05 05:18:11 +01:00 |
inventorystore.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
livecellref.cpp
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fix for previous commit
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2014-03-22 16:39:24 +01:00 |
livecellref.hpp
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Fix linking issues on Windows using MSVC.
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2014-02-02 23:59:57 +01:00 |
localscripts.cpp
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
localscripts.hpp
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manualref.hpp
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Merge branch 'refnum' into savedgame
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2014-01-12 16:58:06 +01:00 |
nullaction.hpp
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omwloader.cpp
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omwloader.hpp
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physicssystem.cpp
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Just some notes for future maintenance.
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2014-03-23 13:38:11 +11:00 |
physicssystem.hpp
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player.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
player.hpp
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loading/saving of some player state (cell/coordinates and some other bits)
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2014-01-16 12:03:23 +01:00 |
ptr.cpp
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make Ptr a bit more pointer-like
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2014-02-23 18:17:41 +01:00 |
ptr.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
recordcmp.hpp
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refdata.cpp
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fix for previous commit
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2014-03-22 16:39:24 +01:00 |
refdata.hpp
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fix for previous commit
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2014-03-22 16:39:24 +01:00 |
scene.cpp
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Bug #416: Workaround for page flipping problem
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2014-03-05 22:24:05 +01:00 |
scene.hpp
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
store.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
store.hpp
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Terrain: geometry is now loaded in background threads.
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2014-03-05 21:46:37 +01:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Move weather state save/load to a new class
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2014-03-21 01:19:40 -05:00 |
weather.hpp
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Fixed include to use C99 header, not C++11 header
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2014-03-21 01:33:11 -05:00 |
worldimp.cpp
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Feature #1173: Saved Game: include weather state
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2014-03-20 01:25:52 -05:00 |
worldimp.hpp
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reworked code for player positioning on startup and new game
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2014-03-13 13:19:32 +01:00 |