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openmw-tes3mp/apps/openmw/mwworld
2014-03-23 08:36:45 +01:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
actiondoor.cpp
actiondoor.hpp
actioneat.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
actioneat.hpp
actionequip.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
actionequip.hpp
actionopen.cpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
actionopen.hpp
actionread.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp Implement theft detection 2014-01-07 19:58:17 +01:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
actionteleport.hpp
actiontrap.cpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
actiontrap.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
cellfunctors.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
cellreflist.hpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
cells.cpp keep track of which cells have state that needs to be saved 2014-02-24 10:03:04 +01:00
cells.hpp keep track of which cells have state that needs to be saved 2014-02-24 10:03:04 +01:00
cellstore.cpp keep track of which cells have state that needs to be saved 2014-02-24 10:03:04 +01:00
cellstore.hpp keep track of which cells have state that needs to be saved 2014-02-24 10:03:04 +01:00
class.cpp Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however. 2014-03-16 08:09:14 +11:00
class.hpp Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however. 2014-03-16 08:09:14 +11:00
containerstore.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
containerstore.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
contentloader.hpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp on load check player record for dangling ID references 2014-01-18 15:06:58 +01:00
esmstore.hpp save and load dynamic records 2013-12-07 13:17:28 +01:00
failedaction.cpp
failedaction.hpp
fallback.cpp
fallback.hpp
globals.cpp store global variables in saved game files 2013-12-12 12:19:25 +01:00
globals.hpp remove our stdint.h version that uses boost and force usage of system stdint.h 2014-03-05 17:08:58 +01:00
inventorystore.cpp Feature #50: Handle attach & release of projectiles 2014-02-05 05:18:11 +01:00
inventorystore.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
livecellref.cpp fix for previous commit 2014-03-22 16:39:24 +01:00
livecellref.hpp Fix linking issues on Windows using MSVC. 2014-02-02 23:59:57 +01:00
localscripts.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
localscripts.hpp
manualref.hpp Merge branch 'refnum' into savedgame 2014-01-12 16:58:06 +01:00
nullaction.hpp
omwloader.cpp
omwloader.hpp
physicssystem.cpp Just some notes for future maintenance. 2014-03-23 13:38:11 +11:00
physicssystem.hpp
player.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
player.hpp loading/saving of some player state (cell/coordinates and some other bits) 2014-01-16 12:03:23 +01:00
ptr.cpp make Ptr a bit more pointer-like 2014-02-23 18:17:41 +01:00
ptr.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
recordcmp.hpp
refdata.cpp fix for previous commit 2014-03-22 16:39:24 +01:00
refdata.hpp fix for previous commit 2014-03-22 16:39:24 +01:00
scene.cpp Bug #416: Workaround for page flipping problem 2014-03-05 22:24:05 +01:00
scene.hpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
store.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
store.hpp Terrain: geometry is now loaded in background threads. 2014-03-05 21:46:37 +01:00
timestamp.cpp
timestamp.hpp
weather.cpp Move weather state save/load to a new class 2014-03-21 01:19:40 -05:00
weather.hpp Fixed include to use C99 header, not C++11 header 2014-03-21 01:33:11 -05:00
worldimp.cpp Feature #1173: Saved Game: include weather state 2014-03-20 01:25:52 -05:00
worldimp.hpp reworked code for player positioning on startup and new game 2014-03-13 13:19:32 +01:00