..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
actors.cpp
animation updates were hooked up to the wrong update function
2012-01-23 14:33:06 +01:00
actors.hpp
animation updates were hooked up to the wrong update function
2012-01-23 14:33:06 +01:00
animation.cpp
some fixes
2012-02-20 14:02:24 +01:00
animation.hpp
Slightly better performance on animation
2012-01-25 01:21:30 -05:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
creatureanimation.cpp
Merging in master
2012-02-19 15:39:12 -05:00
creatureanimation.hpp
A different way
2011-12-27 00:20:14 -05:00
debugging.cpp
Debugging file renamed
2011-10-25 14:06:44 -04:00
debugging.hpp
Debugging file renamed
2011-10-25 14:06:44 -04:00
npcanimation.cpp
Merging in master
2012-02-19 15:39:12 -05:00
npcanimation.hpp
Cleanup; warnings
2012-01-05 21:45:17 -05:00
objects.cpp
some cleanup
2012-02-06 10:41:13 +01:00
objects.hpp
some cleanup
2012-02-06 10:41:13 +01:00
player.cpp
Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
2011-11-16 21:15:49 -05:00
player.hpp
Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
2011-11-16 21:15:49 -05:00
renderinginterface.hpp
Changing to Actors;NPCAnimation;CreatureAnimation
2011-11-24 01:48:54 -05:00
renderingmanager.cpp
Merge branch 'next' of https://github.com/zinnschlag/openmw into terrain_next
2012-02-29 11:01:03 +01:00
renderingmanager.hpp
Merge branch 'next' into terrain_next
2012-02-28 21:49:45 +01:00
sky.cpp
void pointer workaround
2012-02-29 10:13:25 +01:00
sky.hpp
improvements to sun glare
2012-02-26 20:46:09 +01:00
terrain.cpp
fixed the global colour map, apparently Ogre::Terrain was corrupting it
2012-03-02 15:29:12 +01:00
terrain.hpp
fixed the global colour map, apparently Ogre::Terrain was corrupting it
2012-03-02 15:29:12 +01:00
terrainmaterial.cpp
fixed the global colour map, apparently Ogre::Terrain was corrupting it
2012-03-02 15:29:12 +01:00
terrainmaterial.hpp
terrain material now supports point lights
2012-03-01 14:35:39 +01:00