| .. | 
		
		
			
			
			
			
				| .gitignore | directory structure reorganisation (still missing the mangle stuff) | 2010-06-25 22:28:59 +02:00 | 
		
			
			
			
			
				| actoranimation.cpp | Fix visible sheaths for invisible actors | 2018-11-24 14:57:41 +04:00 | 
		
			
			
			
			
				| actoranimation.hpp | Weapon sheathing support, including quivers and scabbards (feature #4673) | 2018-11-05 11:18:20 +04:00 | 
		
			
			
			
			
				| actorspaths.cpp | Add command and settings option to enable actors paths render | 2018-10-13 22:16:32 +03:00 | 
		
			
			
			
			
				| actorspaths.hpp | Add command and settings option to enable actors paths render | 2018-10-13 22:16:32 +03:00 | 
		
			
			
			
			
				| animation.cpp | Weapon sheathing support, including quivers and scabbards (feature #4673) | 2018-11-05 11:18:20 +04:00 | 
		
			
			
			
			
				| animation.hpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| bulletdebugdraw.cpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| bulletdebugdraw.hpp | Don't use Geodes | 2016-03-10 13:17:01 +01:00 | 
		
			
			
			
			
				| camera.cpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| camera.hpp | Fix camera distance not getting reset to max value (Fixes #3473) | 2016-07-17 19:52:12 +02:00 | 
		
			
			
			
			
				| cell.hpp | implemented take action | 2010-08-07 20:25:17 +02:00 | 
		
			
			
			
			
				| characterpreview.cpp | Fix shield displaying on inventory avatar (bug #4720) | 2018-11-17 22:42:29 +04:00 | 
		
			
			
			
			
				| characterpreview.hpp | Fix character preview item selection | 2017-07-22 00:06:43 +02:00 | 
		
			
			
			
			
				| creatureanimation.cpp | Weapon sheathing support, including quivers and scabbards (feature #4673) | 2018-11-05 11:18:20 +04:00 | 
		
			
			
			
			
				| creatureanimation.hpp | Weapon sheathing support, including quivers and scabbards (feature #4673) | 2018-11-05 11:18:20 +04:00 | 
		
			
			
			
			
				| effectmanager.cpp | Revert "Merged pull request #1573" | 2018-05-26 11:39:30 +00:00 | 
		
			
			
			
			
				| effectmanager.hpp | Revert "Merged pull request #1573" | 2018-05-26 11:39:30 +00:00 | 
		
			
			
			
			
				| globalmap.cpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| globalmap.hpp | Move global map render to the worker thread | 2017-02-14 07:58:16 +01:00 | 
		
			
			
			
			
				| landmanager.cpp | Get rid of unnecessary string streams | 2019-01-07 21:08:16 +04:00 | 
		
			
			
			
			
				| landmanager.hpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| localmap.cpp | Use constants instead of widely used magic numbers (task #4645) | 2018-09-17 19:22:50 +04:00 | 
		
			
			
			
			
				| localmap.hpp | Check which local map textures actually need to be updated | 2017-02-08 22:20:57 +01:00 | 
		
			
			
			
			
				| navmesh.cpp | Cache navmesh tiles | 2018-10-13 22:22:12 +03:00 | 
		
			
			
			
			
				| navmesh.hpp | Cache navmesh tiles | 2018-10-13 22:22:12 +03:00 | 
		
			
			
			
			
				| npcanimation.cpp | Do not scale player's model in the 1st-person view depending on race (bug #4383) | 2019-01-07 12:58:47 +04:00 | 
		
			
			
			
			
				| npcanimation.hpp | Weapon sheathing support, including quivers and scabbards (feature #4673) | 2018-11-05 11:18:20 +04:00 | 
		
			
			
			
			
				| objects.cpp | Remove some redundant code | 2019-01-05 01:25:52 +03:00 | 
		
			
			
			
			
				| objects.hpp | Revert "Merged pull request #1573" | 2018-05-26 11:39:30 +00:00 | 
		
			
			
			
			
				| pathgrid.cpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| pathgrid.hpp | Replace game version of pathgrid rendering with component. | 2016-05-02 22:10:17 -04:00 | 
		
			
			
			
			
				| renderbin.hpp | Implement a custom RenderBin for first person models (Fixes #1612) | 2015-10-19 22:17:04 +02:00 | 
		
			
			
			
			
				| renderinginterface.hpp | Dead code removal | 2015-04-21 23:40:10 +02:00 | 
		
			
			
			
			
				| renderingmanager.cpp | Cache navmesh tiles | 2018-10-13 22:22:12 +03:00 | 
		
			
			
			
			
				| renderingmanager.hpp | Use actor half extent for interior cells | 2018-10-13 22:16:33 +03:00 | 
		
			
			
			
			
				| rendermode.hpp | Add command and settings option to enable actors paths render | 2018-10-13 22:16:32 +03:00 | 
		
			
			
			
			
				| ripplesimulation.cpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| ripplesimulation.hpp | Move Fallback map to components/ | 2016-01-11 23:10:16 +01:00 | 
		
			
			
			
			
				| rotatecontroller.cpp | Don't compute the world matrix multiple times | 2016-02-22 18:58:19 +01:00 | 
		
			
			
			
			
				| rotatecontroller.hpp | Leak fix | 2015-11-11 16:04:17 +01:00 | 
		
			
			
			
			
				| sky.cpp | fix rain delay when exiting water | 2018-11-07 20:55:45 +00:00 | 
		
			
			
			
			
				| sky.hpp | fix rain delay when exiting water | 2018-11-07 20:55:45 +00:00 | 
		
			
			
			
			
				| terrainstorage.cpp | Get the world size from the ESM::Land store | 2017-03-14 19:27:55 +01:00 | 
		
			
			
			
			
				| terrainstorage.hpp | convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis | 2017-06-09 16:49:25 +02:00 | 
		
			
			
			
			
				| util.cpp | Pass parameters by const reference | 2017-04-20 23:47:03 +09:00 | 
		
			
			
			
			
				| util.hpp | Fix for blood effect texture overrides | 2016-09-14 23:28:57 +09:00 | 
		
			
			
			
			
				| vismask.hpp | Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. | 2017-03-14 19:27:55 +01:00 | 
		
			
			
			
			
				| water.cpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| water.hpp | Use constants instead of widely used magic numbers (task #4645) | 2018-09-17 19:22:50 +04:00 | 
		
			
			
			
			
				| weaponanimation.cpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| weaponanimation.hpp | Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). | 2016-03-01 16:58:39 +01:00 |