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action.cpp
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Make the PlayMode and PlayType enums scoped
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2017-09-15 02:36:59 -07:00 |
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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Improve equipment logic (bug #5223)
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2019-12-14 22:30:27 +04:00 |
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actionequip.hpp
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actionharvest.cpp
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Introduce a custom format() function to get rid of boost::format() and hackish replace()
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2019-05-20 09:20:01 +04:00 |
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actionharvest.hpp
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actionopen.cpp
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Allow ActionOpen and ActionTalk only for player (bug #5210
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2019-11-18 12:41:11 +04:00 |
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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Allow ActionOpen and ActionTalk only for player (bug #5210
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2019-11-18 12:41:11 +04:00 |
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actiontalk.hpp
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actionteleport.cpp
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actionteleport.hpp
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actiontrap.cpp
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actiontrap.hpp
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cellpreloader.cpp
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avoid pagerebuild when reloading a same save
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2020-06-13 00:22:28 +02:00 |
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cellpreloader.hpp
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avoid pagerebuild when reloading a same save
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2020-06-13 00:22:28 +02:00 |
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cellref.cpp
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Avoid copying strings in SearchVisitor and readReferenceCollection
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2019-10-28 19:28:14 +03:00 |
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cellref.hpp
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Avoid copying strings in SearchVisitor and readReferenceCollection
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2019-10-28 19:28:14 +03:00 |
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cellreflist.hpp
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cells.cpp
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Allow targeting non-unique actors with StartScript (bug #2311)
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2020-05-10 14:57:06 +02:00 |
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cells.hpp
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Allow targeting non-unique actors with StartScript (bug #2311)
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2020-05-10 14:57:06 +02:00 |
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cellstore.cpp
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intersection by refnum tag + enable paging for acti,door,cont
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2020-06-13 00:22:28 +02:00 |
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cellstore.hpp
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Allow targeting non-unique actors with StartScript (bug #2311)
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2020-05-10 14:57:06 +02:00 |
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cellvisitors.hpp
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class.cpp
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Add Class methods to get walk, run, swim speed
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2020-06-13 02:24:51 +02:00 |
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class.hpp
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Add Class methods to get walk, run, swim speed
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2020-06-13 02:24:51 +02:00 |
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containerstore.cpp
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Cleanup ownership for items in containers
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2020-03-17 17:22:39 +04:00 |
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containerstore.hpp
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Fix C5204 warnings by adding default virtual destructors
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2020-03-26 14:49:12 +04:00 |
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contentloader.hpp
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customdata.cpp
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customdata.hpp
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datetimemanager.cpp
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Introduce a separate class to control world date and time
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2020-06-05 12:07:32 +04:00 |
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datetimemanager.hpp
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Introduce a separate class to control world date and time
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2020-06-05 12:07:32 +04:00 |
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doorstate.hpp
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Add enum type for door state
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2019-08-25 15:21:00 +02:00 |
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esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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terrainbased objectpaging
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2020-06-13 00:22:27 +02:00 |
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esmstore.hpp
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terrainbased objectpaging
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2020-06-13 00:22:27 +02:00 |
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failedaction.cpp
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failedaction.hpp
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globals.cpp
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Introduce a separate class to control world date and time
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2020-06-05 12:07:32 +04:00 |
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globals.hpp
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inventorystore.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
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inventorystore.hpp
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Implement vanilla-style corprus handling (bug #3714, bug #4623)
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2020-06-03 12:58:17 +04:00 |
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livecellref.cpp
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livecellref.hpp
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localscripts.cpp
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localscripts.hpp
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manualref.cpp
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manualref.hpp
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nullaction.hpp
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player.cpp
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Don't save to or read automove state from saved games (#5452)
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2020-06-06 15:58:21 +03:00 |
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player.hpp
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Slightly reduce code duplication
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2020-01-09 22:17:01 +03:00 |
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projectilemanager.cpp
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Clean up magic bolts of actors that are gone (#5451)
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2020-06-06 19:11:22 +03:00 |
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projectilemanager.hpp
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ptr.cpp
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ptr.hpp
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recordcmp.hpp
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refdata.cpp
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refdata.hpp
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scene.cpp
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view fix
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2020-06-13 00:22:28 +02:00 |
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scene.hpp
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avoid pagerebuild when reloading a same save
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2020-06-13 00:22:28 +02:00 |
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store.cpp
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profiling
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2020-06-13 00:22:28 +02:00 |
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store.hpp
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terrainbased objectpaging
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2020-06-13 00:22:27 +02:00 |
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timestamp.cpp
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timestamp.hpp
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weather.cpp
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Weather-related fixes (incl. bug #4783)
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2019-10-19 22:47:21 +03:00 |
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weather.hpp
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Weather-related fixes (incl. bug #4783)
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2019-10-19 22:47:21 +03:00 |
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worldimp.cpp
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Merge branch 'master' into ai_package_type
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2020-06-17 01:47:23 +03:00 |
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worldimp.hpp
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Introduce a separate class to control world date and time
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2020-06-05 12:07:32 +04:00 |