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action.cpp
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action.hpp
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actionalchemy.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionalchemy.hpp
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actionapply.cpp
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Fix invisibility not breaking on certain actions
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2014-05-12 02:20:56 +02:00 |
actionapply.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
actioneat.hpp
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actionequip.cpp
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
actionequip.hpp
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actionopen.cpp
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
actionopen.hpp
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actionread.cpp
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Fix for not being able to pick up scrolls during combat
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2014-04-27 09:15:37 +02:00 |
actionread.hpp
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actionrepair.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionrepair.hpp
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actionsoulgem.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionsoulgem.hpp
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actiontake.cpp
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Implement theft detection
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2014-01-07 19:58:17 +01:00 |
actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Fixes #1129: Change summoned creatures to use ActorId
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2014-05-14 06:37:31 +02:00 |
actionteleport.hpp
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actiontrap.cpp
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
cellfunctors.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
cellreflist.hpp
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
cells.cpp
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Savegame: store fog of war (Closes #1177)
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2014-05-11 02:07:58 +02:00 |
cells.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
cellstore.cpp
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Savegame: store door movement state (Closes #747)
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2014-05-15 09:54:10 +02:00 |
cellstore.hpp
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Merge branch 'actorid' of https://github.com/OpenMW/openmw
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2014-05-14 02:35:05 +02:00 |
class.cpp
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Savegame: store door movement state (Closes #747)
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2014-05-15 09:54:10 +02:00 |
class.hpp
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Savegame: store door movement state (Closes #747)
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2014-05-15 09:54:10 +02:00 |
containerstore.cpp
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Fixes #1302: Do not attempt to set OnPcAdd before the script has been added
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2014-05-01 16:55:15 +02:00 |
containerstore.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
contentloader.hpp
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Missing iostream include
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2013-11-04 10:36:22 +01:00 |
customdata.hpp
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esmloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
esmloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
esmstore.cpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
esmstore.hpp
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Fix a bug in ESMStore code that checks for duplicate record insertions
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2014-05-11 00:10:28 +02:00 |
failedaction.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
failedaction.hpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
fallback.cpp
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fallback.hpp
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globals.cpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
globals.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
inventorystore.cpp
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Change ActiveSpells to use ActorId
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2014-05-14 07:14:08 +02:00 |
inventorystore.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
livecellref.cpp
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Fix a potential crash when loading script locals from savegame
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2014-05-10 21:31:49 +02:00 |
livecellref.hpp
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Fix linking issues on Windows using MSVC.
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2014-02-02 23:59:57 +01:00 |
localscripts.cpp
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
localscripts.hpp
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manualref.hpp
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Removed mLocked, kept it as "Negative lock level means unlocked"
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2014-04-23 10:00:18 -04:00 |
nullaction.hpp
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omwloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
omwloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
physicssystem.cpp
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Fixes #869: Added methods to control external and internal collision modes separately
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2014-05-13 01:43:52 +02:00 |
physicssystem.hpp
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Remove unused functions and parameters
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2013-08-25 16:08:45 -07:00 |
player.cpp
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#58 - Sneak Skill: functional sneaking
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2014-05-04 16:20:09 -04:00 |
player.hpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
ptr.cpp
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make Ptr a bit more pointer-like
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2014-02-23 18:17:41 +01:00 |
ptr.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
recordcmp.hpp
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refdata.cpp
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fix for previous commit
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2014-03-22 16:39:24 +01:00 |
refdata.hpp
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fix for previous commit
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2014-03-22 16:39:24 +01:00 |
scene.cpp
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Merge branch 'actorid' of https://github.com/OpenMW/openmw
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2014-05-14 02:35:05 +02:00 |
scene.hpp
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Merge branch 'actorid' of https://github.com/OpenMW/openmw
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2014-05-14 02:35:05 +02:00 |
store.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
store.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
timestamp.cpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
timestamp.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
weather.cpp
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Fix sunlight for interiors
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2014-05-02 21:20:27 +02:00 |
weather.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
worldimp.cpp
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Fix searching the player's actorId
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2014-05-15 09:54:10 +02:00 |
worldimp.hpp
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Savegame: store door movement state (Closes #747)
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2014-05-15 09:54:10 +02:00 |