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Unfortunately, default values set in the C++ code for our script function parameters don't actually seem to work, and they always default to false because they receive a nil value from Lua. As a result, to not break compatibility with previous scripts, I've decided to use a skipAttachedPlayer argument instead so it can default to false while still providing the same benefits that sendToAttachedPlayer provided. |
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|---|---|---|
| .. | ||
| API | ||
| Functions | ||
| LangLua | ||
| LangNative | ||
| Language.hpp | ||
| Platform.hpp | ||
| Script.cpp | ||
| Script.hpp | ||
| ScriptFunction.cpp | ||
| ScriptFunction.hpp | ||
| ScriptFunctions.cpp | ||
| ScriptFunctions.hpp | ||
| SystemInterface.hpp | ||
| Types.hpp | ||