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openmw-tes3mp/apps/openmw/mwworld
2017-02-04 15:12:01 +01:00
..
action.cpp Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 2017-01-18 21:57:50 +01:00
action.hpp Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 2017-01-18 21:57:50 +01:00
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp
actionequip.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 2017-01-18 21:57:50 +01:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Moved duplicated code to common ActionTeleport static method and reordered travel price calculations 2016-12-23 21:27:29 +01:00
actionteleport.hpp Removed "less" character from the documentation by the requested opportunity. 2016-12-26 21:46:43 +01:00
actiontrap.cpp
actiontrap.hpp
cellpreloader.cpp Move the deletion of PreloadItem to the worker thread 2017-02-04 02:36:44 +01:00
cellpreloader.hpp Move the deletion of PreloadItem to the worker thread 2017-02-04 02:36:44 +01:00
cellref.cpp Slight adjustments to disintegration fix 2016-12-09 19:55:26 -07:00
cellref.hpp Slight adjustments to disintegration fix 2016-12-09 19:55:26 -07:00
cellreflist.hpp
cells.cpp
cells.hpp
cellstore.cpp Clean-up saves by dropping references with invalid RefNums (Fixes #1956) 2016-12-22 20:48:58 +01:00
cellstore.hpp Properly handle moved references in respawning code (Fixes #3600) 2016-10-18 23:51:45 +02:00
cellvisitors.hpp
class.cpp Implement fleeing AI (Closes #1118) 2016-11-16 20:15:25 +01:00
class.hpp Implement fleeing AI (Closes #1118) 2016-11-16 20:15:25 +01:00
containerstore.cpp Use negative count when restocking item to ensure that its properly tracked (Fixes #3635) 2016-11-22 22:42:04 +01:00
containerstore.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
contentloader.hpp
customdata.cpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp
esmstore.hpp
failedaction.cpp
failedaction.hpp
globals.cpp
globals.hpp
inventorystore.cpp Creatures now auto-equip shields (Fixes #3704) 2017-01-08 20:52:04 +01:00
inventorystore.hpp Creatures now auto-equip shields (Fixes #3704) 2017-01-08 20:52:04 +01:00
livecellref.cpp
livecellref.hpp
localscripts.cpp
localscripts.hpp
manualref.cpp Added new method and variable to track float remainders of disintegration effections 2016-12-09 19:48:56 -07:00
manualref.hpp
nullaction.hpp
player.cpp ESS-import: player is no longer disabled (Bug #3246) 2017-01-21 03:39:51 +01:00
player.hpp
projectilemanager.cpp Merge remote-tracking branch 'upstream/master' into bugfix-3617 2017-01-15 09:49:45 +01:00
projectilemanager.hpp Removed bad casts and unnecessary comments 2016-12-09 18:10:06 -07:00
ptr.cpp
ptr.hpp
recordcmp.hpp
refdata.cpp Reset activation flags when an object is copied (Fixes #3671, Fixes #3719) 2017-01-14 15:29:36 +01:00
refdata.hpp
scene.cpp Improve scene loading performance by creating collision objects with the correct rotation right away instead of adjusting it later 2017-02-04 15:12:01 +01:00
scene.hpp
store.cpp
store.hpp
timestamp.cpp
timestamp.hpp
weather.cpp Use osg::PI over M_PI 2016-12-21 16:49:37 +01:00
weather.hpp
worldimp.cpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
worldimp.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00