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action.cpp
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Update reference of the interpreter context when an Activate results in a take action (Fixes #3727)
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2017-01-18 21:57:50 +01:00 |
action.hpp
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Update reference of the interpreter context when an Activate results in a take action (Fixes #3727)
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2017-01-18 21:57:50 +01:00 |
actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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actionequip.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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Update reference of the interpreter context when an Activate results in a take action (Fixes #3727)
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2017-01-18 21:57:50 +01:00 |
actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Moved duplicated code to common ActionTeleport static method and reordered travel price calculations
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2016-12-23 21:27:29 +01:00 |
actionteleport.hpp
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Removed "less" character from the documentation by the requested opportunity.
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2016-12-26 21:46:43 +01:00 |
actiontrap.cpp
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actiontrap.hpp
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cellpreloader.cpp
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Move the deletion of PreloadItem to the worker thread
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2017-02-04 02:36:44 +01:00 |
cellpreloader.hpp
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Move the deletion of PreloadItem to the worker thread
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2017-02-04 02:36:44 +01:00 |
cellref.cpp
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Slight adjustments to disintegration fix
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2016-12-09 19:55:26 -07:00 |
cellref.hpp
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Slight adjustments to disintegration fix
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2016-12-09 19:55:26 -07:00 |
cellreflist.hpp
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cells.cpp
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cells.hpp
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cellstore.cpp
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Clean-up saves by dropping references with invalid RefNums (Fixes #1956)
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2016-12-22 20:48:58 +01:00 |
cellstore.hpp
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Properly handle moved references in respawning code (Fixes #3600)
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2016-10-18 23:51:45 +02:00 |
cellvisitors.hpp
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class.cpp
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
class.hpp
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
containerstore.cpp
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Use negative count when restocking item to ensure that its properly tracked (Fixes #3635)
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2016-11-22 22:42:04 +01:00 |
containerstore.hpp
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
contentloader.hpp
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customdata.cpp
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customdata.hpp
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esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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esmstore.hpp
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failedaction.cpp
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failedaction.hpp
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globals.cpp
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globals.hpp
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inventorystore.cpp
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Creatures now auto-equip shields (Fixes #3704)
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2017-01-08 20:52:04 +01:00 |
inventorystore.hpp
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Creatures now auto-equip shields (Fixes #3704)
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2017-01-08 20:52:04 +01:00 |
livecellref.cpp
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livecellref.hpp
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localscripts.cpp
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localscripts.hpp
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manualref.cpp
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Added new method and variable to track float remainders of disintegration effections
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2016-12-09 19:48:56 -07:00 |
manualref.hpp
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nullaction.hpp
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player.cpp
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ESS-import: player is no longer disabled (Bug #3246)
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2017-01-21 03:39:51 +01:00 |
player.hpp
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projectilemanager.cpp
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Merge remote-tracking branch 'upstream/master' into bugfix-3617
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2017-01-15 09:49:45 +01:00 |
projectilemanager.hpp
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Removed bad casts and unnecessary comments
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2016-12-09 18:10:06 -07:00 |
ptr.cpp
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ptr.hpp
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recordcmp.hpp
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refdata.cpp
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Reset activation flags when an object is copied (Fixes #3671, Fixes #3719)
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2017-01-14 15:29:36 +01:00 |
refdata.hpp
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scene.cpp
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Improve scene loading performance by creating collision objects with the correct rotation right away instead of adjusting it later
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2017-02-04 15:12:01 +01:00 |
scene.hpp
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store.cpp
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store.hpp
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timestamp.cpp
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timestamp.hpp
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weather.cpp
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Use osg::PI over M_PI
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2016-12-21 16:49:37 +01:00 |
weather.hpp
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worldimp.cpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
worldimp.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |