.. |
activespells.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
activespells.hpp
|
Handle CasterLinked magic effect flag
|
2014-01-12 10:21:49 +01:00 |
actors.cpp
|
Refactor actors update
|
2014-02-05 09:50:21 +01:00 |
actors.hpp
|
Merge remote-tracking branch 'gus/AIFix2'
|
2014-01-28 12:33:31 +01:00 |
aiactivate.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
aiactivate.hpp
|
WIP
|
2014-02-05 16:12:50 +01:00 |
aicombat.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
aicombat.hpp
|
Improvements to smooth NPC steering
|
2014-01-31 04:43:29 +01:00 |
aiescort.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
aiescort.hpp
|
some clean up
|
2014-01-12 22:47:22 +01:00 |
aifollow.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
aifollow.hpp
|
get all actors following a given actor
|
2014-01-12 14:02:40 +01:00 |
aipackage.cpp
|
Issue #389: added AI package base class and AI packages management class
|
2012-09-04 13:25:53 +02:00 |
aipackage.hpp
|
Implemented script commands StartCombat, StopCombat, GetTarget.
|
2014-01-07 04:43:06 +04:00 |
aisequence.cpp
|
Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
|
2014-01-29 15:37:27 +01:00 |
aisequence.hpp
|
Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
|
2014-01-29 15:37:27 +01:00 |
aitravel.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
aitravel.hpp
|
WIP
|
2014-02-05 16:12:50 +01:00 |
aiwander.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
aiwander.hpp
|
Play 'hello' voiced dialogue entries in AIWander
|
2014-01-19 20:53:58 +01:00 |
alchemy.cpp
|
Remove unused magic effect flags and update esmtool output
|
2014-01-12 01:25:00 +01:00 |
alchemy.hpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
character.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
character.hpp
|
improves animation-controlled velocity check
|
2014-02-08 16:59:15 +02:00 |
combat.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
combat.hpp
|
Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
|
2014-01-22 12:26:53 +01:00 |
creaturestats.cpp
|
partially store creature state in saved game files (only attributes and dynamics for now)
|
2014-02-16 15:56:36 +01:00 |
creaturestats.hpp
|
partially store creature state in saved game files (only attributes and dynamics for now)
|
2014-02-16 15:56:36 +01:00 |
disease.hpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
drawstate.hpp
|
disabling gcc extensions
|
2012-10-09 17:10:25 +02:00 |
enchanting.cpp
|
Use some more GMSTs for enchanting
|
2014-01-29 15:37:26 +01:00 |
enchanting.hpp
|
Detect selling stolen items or enchanting with stolen items
|
2014-01-22 13:04:55 +01:00 |
levelledlist.hpp
|
Feature #701: Spawn levelled creatures in cells
|
2014-01-18 07:26:27 +01:00 |
magiceffects.cpp
|
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
|
2013-11-13 18:51:28 +01:00 |
magiceffects.hpp
|
Implement SoulTrap magic effect
|
2014-01-02 21:21:28 +01:00 |
mechanicsmanagerimp.cpp
|
Merge branch 'savedgame'
|
2014-02-01 18:16:32 +01:00 |
mechanicsmanagerimp.hpp
|
Merge branch 'savedgame'
|
2014-02-01 18:16:32 +01:00 |
movement.hpp
|
Store the position and rotation in MWMechanics::Movement
|
2013-03-30 19:00:46 -07:00 |
npcstats.cpp
|
handle IDs that don't exist anymore after loading
|
2014-02-16 16:23:05 +01:00 |
npcstats.hpp
|
store NPC state in saved game files
|
2014-02-16 15:51:45 +01:00 |
objects.cpp
|
Merge branch 'savedgame'
|
2014-02-01 18:16:32 +01:00 |
objects.hpp
|
Feature #957: Implement area magic
|
2014-01-20 13:11:29 +01:00 |
pathfinding.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
pathfinding.hpp
|
Improvements to smooth NPC steering
|
2014-01-31 04:43:29 +01:00 |
pickpocket.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
pickpocket.hpp
|
Implement pickpocket detection. Play a voiced dialogue entry when detected.
|
2014-01-07 03:01:33 +01:00 |
repair.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
repair.hpp
|
Added PC repair feature
|
2013-03-23 08:16:46 +01:00 |
security.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
security.hpp
|
Cleanup Security class
|
2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
spellcasting.hpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
spells.cpp
|
Implement RemoveEffects instruction
|
2014-01-03 05:19:10 +01:00 |
spells.hpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
stat.cpp
|
store NPC state in saved game files
|
2014-02-16 15:51:45 +01:00 |
stat.hpp
|
partially store creature state in saved game files (only attributes and dynamics for now)
|
2014-02-16 15:56:36 +01:00 |
steering.cpp
|
Improvements to smooth NPC steering
|
2014-01-31 04:43:29 +01:00 |
steering.hpp
|
Improvements to smooth NPC steering
|
2014-01-31 04:43:29 +01:00 |