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								activespells.cpp
							
						
					
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							Allow separate summoned creature instances for each spell ID (Fixes #2194)
						
					
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				2015-01-06 16:11:05 +01:00 | 
			
		
			
			
			
			
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								activespells.hpp
							
						
					
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							Allow separate summoned creature instances for each spell ID (Fixes #2194)
						
					
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				2015-01-06 16:11:05 +01:00 | 
			
		
			
			
			
			
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								actor.cpp
							
						
					
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							Add MWMechanics::Actor class for temporary actor state, move AiState there
						
					
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				2014-12-24 15:45:14 +01:00 | 
			
		
			
			
			
			
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								actor.hpp
							
						
					
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							Add MWMechanics::Actor class for temporary actor state, move AiState there
						
					
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				2014-12-24 15:45:14 +01:00 | 
			
		
			
			
			
			
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								actors.cpp
							
						
					
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							Allow separate summoned creature instances for each spell ID (Fixes #2194)
						
					
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				2015-01-06 16:11:05 +01:00 | 
			
		
			
			
			
			
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								actors.hpp
							
						
					
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							Implement AiWander fast-forward (Feature #1125)
						
					
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				2014-12-31 18:41:57 +01:00 | 
			
		
			
			
			
			
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								aiactivate.cpp
							
						
					
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							Draft how to move temporary package state to CharacterController.
						
					
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				2014-10-08 10:58:52 +02:00 | 
			
		
			
			
			
			
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								aiactivate.hpp
							
						
					
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							Draft how to move temporary package state to CharacterController.
						
					
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				2014-10-08 10:58:52 +02:00 | 
			
		
			
			
			
			
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								aiavoiddoor.cpp
							
						
					
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							Draft how to move temporary package state to CharacterController.
						
					
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				2014-10-08 10:58:52 +02:00 | 
			
		
			
			
			
			
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								aiavoiddoor.hpp
							
						
					
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							Draft how to move temporary package state to CharacterController.
						
					
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				2014-10-08 10:58:52 +02:00 | 
			
		
			
			
			
			
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								aicombat.cpp
							
						
					
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							Remove unused checkWaypoint function
						
					
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				2015-01-07 02:34:28 +01:00 | 
			
		
			
			
			
			
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								aicombat.hpp
							
						
					
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							Moved all variables in temporary storage for AiCombat and some more for AiWander.
						
					
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				2014-10-10 00:16:17 +02:00 | 
			
		
			
			
			
			
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								aicombataction.cpp
							
						
					
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							Improve AI prioritising health potions
						
					
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				2014-12-24 15:45:12 +01:00 | 
			
		
			
			
			
			
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								aicombataction.hpp
							
						
					
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							fix typo
						
					
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				2014-08-29 10:47:44 +10:00 | 
			
		
			
			
			
			
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								aiescort.cpp
							
						
					
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							Draft how to move temporary package state to CharacterController.
						
					
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				2014-10-08 10:58:52 +02:00 | 
			
		
			
			
			
			
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								aiescort.hpp
							
						
					
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							-improved trigonometric precision
						
					
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				2014-10-10 23:31:01 +02:00 | 
			
		
			
			
			
			
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								aifollow.cpp
							
						
					
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							AiFollow: target has to be seen in order to start following (Fixes #1637)
						
					
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				2014-12-09 22:25:28 +01:00 | 
			
		
			
			
			
			
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								aifollow.hpp
							
						
					
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							AiFollow: target has to be seen in order to start following (Fixes #1637)
						
					
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				2014-12-09 22:25:28 +01:00 | 
			
		
			
			
			
			
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								aipackage.cpp
							
						
					
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							Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907)
						
					
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				2014-09-11 05:53:56 +02:00 | 
			
		
			
			
			
			
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								aipackage.hpp
							
						
					
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							Implement AiWander fast-forward (Feature #1125)
						
					
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				2014-12-31 18:41:57 +01:00 | 
			
		
			
			
			
			
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								aipursue.cpp
							
						
					
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							Stop AiPursue when target has invisibility or chameleon>=75
						
					
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				2014-12-24 15:45:14 +01:00 | 
			
		
			
			
			
			
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								aipursue.hpp
							
						
					
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							Draft how to move temporary package state to CharacterController.
						
					
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				2014-10-08 10:58:52 +02:00 | 
			
		
			
			
			
			
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								aisequence.cpp
							
						
					
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							stopCombat fix
						
					
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				2015-01-05 20:31:50 +01:00 | 
			
		
			
			
			
			
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								aisequence.hpp
							
						
					
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							Implement AiWander fast-forward (Feature #1125)
						
					
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				2014-12-31 18:41:57 +01:00 | 
			
		
			
			
			
			
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								aistate.hpp
							
						
					
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							Implement AiWander fast-forward (Feature #1125)
						
					
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				2014-12-31 18:41:57 +01:00 | 
			
		
			
			
			
			
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								aitravel.cpp
							
						
					
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							Implement AiTravel fast-forward (Fixes #1125)
						
					
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				2014-12-31 20:42:29 +01:00 | 
			
		
			
			
			
			
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								aitravel.hpp
							
						
					
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							Implement AiWander fast-forward (Feature #1125)
						
					
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				2014-12-31 18:41:57 +01:00 | 
			
		
			
			
			
			
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								aiwander.cpp
							
						
					
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							Reduce default pathing arrival tolerance to 32 units (Fixes #1605)
						
					
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				2015-01-07 02:34:28 +01:00 | 
			
		
			
			
			
			
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								aiwander.hpp
							
						
					
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							Store original actor position in AiWander package (Fixes #2200)
						
					
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				2015-01-01 03:38:49 +01:00 | 
			
		
			
			
			
			
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								alchemy.cpp
							
						
					
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							Fix some static analysis issues (coverity)
						
					
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				2014-12-24 15:45:12 +01:00 | 
			
		
			
			
			
			
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								alchemy.hpp
							
						
					
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							Add automatic potion naming
						
					
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				2014-10-20 17:45:11 +02:00 | 
			
		
			
			
			
			
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								autocalcspell.cpp
							
						
					
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							Don't sell racial spells (Fixes #1961)
						
					
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				2014-10-02 16:50:05 +02:00 | 
			
		
			
			
			
			
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								autocalcspell.hpp
							
						
					
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							Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
						
					
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				2014-07-12 18:53:15 +02:00 | 
			
		
			
			
			
			
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								character.cpp
							
						
					
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							Fix being able to switch weapons while knocked out
						
					
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				2015-01-04 19:54:49 +01:00 | 
			
		
			
			
			
			
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								character.hpp
							
						
					
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							Add MWMechanics::Actor class for temporary actor state, move AiState there
						
					
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				2014-12-24 15:45:14 +01:00 | 
			
		
			
			
			
			
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								combat.cpp
							
						
					
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							Add hand-to-hand combat mechanics for bipedal creatures
						
					
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				2015-01-01 03:38:54 +01:00 | 
			
		
			
			
			
			
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								combat.hpp
							
						
					
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							Add hand-to-hand combat mechanics for bipedal creatures
						
					
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				2015-01-01 03:38:54 +01:00 | 
			
		
			
			
			
			
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								creaturestats.cpp
							
						
					
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							Allow separate summoned creature instances for each spell ID (Fixes #2194)
						
					
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				2015-01-06 16:11:05 +01:00 | 
			
		
			
			
			
			
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								creaturestats.hpp
							
						
					
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							Allow separate summoned creature instances for each spell ID (Fixes #2194)
						
					
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				2015-01-06 16:11:05 +01:00 | 
			
		
			
			
			
			
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								difficultyscaling.cpp
							
						
					
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							Implement difficulty scaling (Fixes #1505)
						
					
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				2014-07-20 16:38:20 +02:00 | 
			
		
			
			
			
			
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								difficultyscaling.hpp
							
						
					
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							Implement difficulty scaling (Fixes #1505)
						
					
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				2014-07-20 16:38:20 +02:00 | 
			
		
			
			
			
			
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								disease.hpp
							
						
					
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							Disease Check:  Shorten the resistance calculations.
						
					
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				2014-10-01 19:29:03 -05:00 | 
			
		
			
			
			
			
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								drawstate.hpp
							
						
					
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							Savegame: store most of CreatureStats
						
					
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				2014-05-12 21:37:36 +02:00 | 
			
		
			
			
			
			
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								enchanting.cpp
							
						
					
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							Enchanting: fix skill-based cast cost bonus being applied twice
						
					
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				2015-01-07 04:41:12 +01:00 | 
			
		
			
			
			
			
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								enchanting.hpp
							
						
					
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							Enchanting: fix skill-based cast cost bonus being applied twice
						
					
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				2015-01-07 04:41:12 +01:00 | 
			
		
			
			
			
			
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								levelledlist.hpp
							
						
					
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							Remove useless throwing of exception
						
					
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				2014-05-22 15:29:36 +02:00 | 
			
		
			
			
			
			
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								magiceffects.cpp
							
						
					
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							Store magic effect Base values in savegame (Fixes #1489)
						
					
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				2014-08-17 05:38:48 +02:00 | 
			
		
			
			
			
			
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								magiceffects.hpp
							
						
					
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							Allow separate summoned creature instances for each spell ID (Fixes #2194)
						
					
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				2015-01-06 16:11:05 +01:00 | 
			
		
			
			
			
			
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								mechanicsmanagerimp.cpp
							
						
					
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							Crime fix
						
					
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				2015-01-05 20:31:50 +01:00 | 
			
		
			
			
			
			
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								mechanicsmanagerimp.hpp
							
						
					
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							Update crime system according to research wiki for more accurate attack responses
						
					
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				2014-12-24 15:45:13 +01:00 | 
			
		
			
			
			
			
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								movement.hpp
							
						
					
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							Store the position and rotation in MWMechanics::Movement
						
					
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				2013-03-30 19:00:46 -07:00 | 
			
		
			
			
			
			
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								npcstats.cpp
							
						
					
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							Fix incorrect implementation of iWerewolfBounty
						
					
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				2014-12-24 15:45:12 +01:00 | 
			
		
			
			
			
			
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								npcstats.hpp
							
						
					
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							Don't allow raising faction rank if the next rank has no name (Fixes #1975)
						
					
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				2014-10-05 16:47:55 +02:00 | 
			
		
			
			
			
			
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								objects.cpp
							
						
					
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							Merge branch 'savedgame'
						
					
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				2014-02-01 18:16:32 +01:00 | 
			
		
			
			
			
			
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								objects.hpp
							
						
					
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							Feature #957: Implement area magic
						
					
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				2014-01-20 13:11:29 +01:00 | 
			
		
			
			
			
			
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								obstacle.cpp
							
						
					
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							Basic RefData and CellRef change tracking
						
					
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				2014-05-25 14:30:07 +02:00 | 
			
		
			
			
			
			
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								obstacle.hpp
							
						
					
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							Changed getNearbyDoor to use MWWorld::Ptr
						
					
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				2014-05-13 23:46:00 -04:00 | 
			
		
			
			
			
			
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								pathfinding.cpp
							
						
					
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							Remove unused checkWaypoint function
						
					
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				2015-01-07 02:34:28 +01:00 | 
			
		
			
			
			
			
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								pathfinding.hpp
							
						
					
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							Remove unused checkWaypoint function
						
					
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				2015-01-07 02:34:28 +01:00 | 
			
		
			
			
			
			
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								pathgrid.cpp
							
						
					
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							Missing files, aka; Why you shouldn't stresscommit
						
					
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				2014-12-19 11:26:54 +01:00 | 
			
		
			
			
			
			
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								pathgrid.hpp
							
						
					
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							Work around pathgrid record limitation (Fixes #2195)
						
					
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				2014-12-09 00:13:56 +01:00 | 
			
		
			
			
			
			
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								pickpocket.cpp
							
						
					
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							moved CellRefList into a separate file
						
					
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				2014-02-23 20:11:05 +01:00 | 
			
		
			
			
			
			
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								pickpocket.hpp
							
						
					
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							Implement pickpocket detection. Play a voiced dialogue entry when detected.
						
					
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				2014-01-07 03:01:33 +01:00 | 
			
		
			
			
			
			
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								repair.cpp
							
						
					
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							Attempt to restack item after repair or recharge (Fixes #1656)
						
					
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				2014-07-17 16:16:06 +02:00 | 
			
		
			
			
			
			
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								repair.hpp
							
						
					
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							Added PC repair feature
						
					
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				2013-03-23 08:16:46 +01:00 | 
			
		
			
			
			
			
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								security.cpp
							
						
					
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							Basic RefData and CellRef change tracking
						
					
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				2014-05-25 14:30:07 +02:00 | 
			
		
			
			
			
			
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								security.hpp
							
						
					
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							Cleanup Security class
						
					
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				2013-05-19 23:19:48 +02:00 | 
			
		
			
			
			
			
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								spellcasting.cpp
							
						
					
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							Merge remote-tracking branch 'scrawl/master'
						
					
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				2015-01-07 20:22:15 +01:00 | 
			
		
			
			
			
			
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								spellcasting.hpp
							
						
					
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							Merge remote-tracking branch 'scrawl/master'
						
					
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				2015-01-07 20:22:15 +01:00 | 
			
		
			
			
			
			
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								spells.cpp
							
						
					
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							Allow separate summoned creature instances for each spell ID (Fixes #2194)
						
					
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				2015-01-06 16:11:05 +01:00 | 
			
		
			
			
			
			
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								spells.hpp
							
						
					
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							Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203)
						
					
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				2014-12-14 02:38:27 +01:00 | 
			
		
			
			
			
			
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								stat.cpp
							
						
					
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							store NPC state in saved game files
						
					
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				2014-02-16 15:51:45 +01:00 | 
			
		
			
			
			
			
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								stat.hpp
							
						
					
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							Make Restore/Damage Attribute/Skill effects continuous
						
					
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				2014-11-08 00:57:03 +01:00 | 
			
		
			
			
			
			
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								steering.cpp
							
						
					
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							merge master
						
					
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				2014-04-27 13:49:31 +04:00 | 
			
		
			
			
			
			
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								steering.hpp
							
						
					
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							merge master
						
					
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				2014-04-27 13:49:31 +04:00 | 
			
		
			
			
			
			
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								summoning.cpp
							
						
					
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							Allow separate summoned creature instances for each spell ID (Fixes #2194)
						
					
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				2015-01-06 16:11:05 +01:00 | 
			
		
			
			
			
			
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								summoning.hpp
							
						
					
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							Allow separate summoned creature instances for each spell ID (Fixes #2194)
						
					
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				2015-01-06 16:11:05 +01:00 |