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mwbase
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Implement TestCells (feature #5219)
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2019-12-22 11:13:42 +04:00 |
mwclass
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Add safety checks for door state
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2019-12-23 19:29:12 +04:00 |
mwdialogue
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Use sayDone() only for scripting backward compatibility
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2019-09-06 09:19:41 +04:00 |
mwgui
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Merge pull request #2660 from akortunov/boost
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2020-01-09 22:14:32 +03:00 |
mwinput
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Merge branch 'master' into openxr_vr
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2020-01-26 20:43:46 +01:00 |
mwmechanics
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Use navmesh to find wander destination outside pathgrid for ground based actors
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2020-01-21 00:01:06 +01:00 |
mwphysics
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Fix jumping mechanics framerate dependency (bug #4991)
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2019-07-29 15:45:57 +03:00 |
mwrender
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Use shield body part model for creatures (bug #5250)
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2020-01-10 14:18:40 +03:00 |
mwscript
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Make GetTarget return 1 during actor greeting (bug #5255)
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2020-01-19 15:38:50 +03:00 |
mwsound
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Avoid virtual call in SoundManager dtor
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2019-11-17 18:50:11 +01:00 |
mwstate
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
mwvr
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Simplified render timing by separating rendering from the openxr swapchain, and instead blitting and submitting separately
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2020-01-26 20:06:47 +01:00 |
mwworld
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Slightly reduce code duplication
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2020-01-09 22:17:01 +03:00 |
android_main.cpp
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android: Switch to C++
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2019-04-28 18:21:31 -04:00 |
CMakeLists.txt
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Split view into worldview and menu, for ease of layer management. Basic pose management.
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2020-01-24 00:14:23 +01:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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Simplified render timing by separating rendering from the openxr swapchain, and instead blitting and submitting separately
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2020-01-26 20:06:47 +01:00 |
engine.hpp
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First commit. Wrote an osgviewer, achieved display.
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2020-01-10 00:10:09 +01:00 |
engine_vr.cpp
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Improved frame pose prediction by barriering slave access as well. Slaves were updating on either the old frame timing or new by chance, causing jittery tracking. Accounted for morrowind's unit length (1 unit = 64 yards)
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2020-01-25 14:27:13 +01:00 |
main.cpp
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Add separate textures for scrollbars (feature #5051)
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2019-06-01 16:12:03 +04:00 |