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openmw-tes3mp/apps/openmw/mwmechanics
2019-12-02 23:29:36 +02:00
..
activespells.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
activespells.hpp make getEffectDuration to look for a specific effect 2019-04-21 20:53:38 +02:00
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp [General] Use different compromise for summoning 2019-12-02 20:48:52 +02:00
actors.hpp [Client] Set attackingOrSpell state instantly after Attack/Cast packets 2019-11-30 15:03:51 +02:00
actorutil.cpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
actorutil.hpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
aiactivate.cpp Add OpenMW commits up to 7 Oct 2019 2019-10-07 08:19:21 +03:00
aiactivate.hpp [Client] Allow AiActivate to be used with specific Ptrs, not just refIds 2018-07-10 08:21:24 +03:00
aiavoiddoor.cpp Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
aiavoiddoor.hpp Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
aibreathe.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aibreathe.hpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aicast.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aicast.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aicombat.cpp [Client] Always send attack starts by actors immediately 2019-11-30 15:50:05 +02:00
aicombat.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
aicombataction.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aiescort.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aiescort.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
aiface.cpp Include cleanup 2019-02-19 18:40:33 +03:00
aiface.hpp
aifollow.cpp Add OpenMW commits up to 5 Nov 2018 2019-08-21 05:08:50 +03:00
aifollow.hpp Add OpenMW commits up to 7 Nov 2019 2019-11-08 06:20:41 +02:00
aipackage.cpp Merge pull request #2510 from elsid/ai_open_door 2019-11-17 21:21:22 +04:00
aipackage.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
aipursue.cpp Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
aipursue.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aisequence.cpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
aisequence.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
aistate.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aitravel.cpp Split greetings from AiWander (bug #4594) 2019-10-10 09:28:40 +04:00
aitravel.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
aiwander.cpp Split greetings from AiWander (bug #4594) 2019-10-10 09:28:40 +04:00
aiwander.hpp Split greetings from AiWander (bug #4594) 2019-10-10 09:28:40 +04:00
alchemy.cpp Add OpenMW commits up to 9 Mar 2019 2019-08-21 19:04:04 +03:00
alchemy.hpp Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
autocalcspell.cpp Remove some redundant code 2019-01-05 01:25:52 +03:00
autocalcspell.hpp Include cleanup 2019-02-19 18:40:33 +03:00
character.cpp Add OpenMW commits up to 1 Dec 2019 2019-12-01 23:52:42 +02:00
character.hpp [General] Use hard synchronization for melee attack animations 2019-11-29 10:39:57 +02:00
combat.cpp Add OpenMW commits up to 29 Oct 2019 2019-10-29 23:49:31 +02:00
combat.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
creaturestats.cpp [Client] Reset friendly hits when summoning a creature 2019-12-02 23:29:36 +02:00
creaturestats.hpp [Client] Reset friendly hits when summoning a creature 2019-12-02 23:29:36 +02:00
difficultyscaling.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
difficultyscaling.hpp
disease.hpp [Client] Send PlayerSpellbook packet when contracting or curing disease 2019-11-12 17:44:38 +02:00
drawstate.hpp
enchanting.cpp Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
enchanting.hpp Remove on-strike enchantment support for ranged weapon types (bug #5190) 2019-10-20 13:34:42 +03:00
levelledlist.hpp Fix chance none logic for nested levelled lists (bug #5169) 2019-09-21 14:30:38 +03:00
magiceffects.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
magiceffects.hpp
mechanicsmanagerimp.cpp [General] Implement PlayerTeam packet 2019-12-02 19:08:03 +02:00
mechanicsmanagerimp.hpp [Client] Set attackingOrSpell state instantly after Attack/Cast packets 2019-11-30 15:03:51 +02:00
movement.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
npcstats.cpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00
npcstats.hpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00
objects.cpp [Regression] Make sure unloaded objects can be opened 2019-07-20 00:12:05 +03:00
objects.hpp Include cleanup 2019-02-19 18:40:33 +03:00
obstacle.cpp Do not use fallthrough in switches 2019-11-19 16:10:18 +04:00
obstacle.hpp Use 3d coordinates to detect stuck 2019-08-17 18:09:00 +02:00
pathfinding.cpp Use z coordinate for path distance when diff by z is greater then actor height 2019-10-19 22:01:32 +02:00
pathfinding.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
pathgrid.cpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pathgrid.hpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pickpocket.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
pickpocket.hpp
recharge.cpp Add OpenMW commits up to 20 Oct 2019 2019-10-29 22:26:35 +02:00
recharge.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
repair.cpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00
repair.hpp
security.cpp Add OpenMW commits up to 18 Sep 2019 2019-09-18 23:46:08 +03:00
security.hpp
spellcasting.cpp [Client] Queue sending of Cast packet from CastSpell::cast() 2019-11-28 09:40:22 +02:00
spellcasting.hpp Make sure cast chance checks mana when necessary (bug #5112) 2019-08-09 19:27:25 +03:00
spellpriority.cpp Merge pull request #2413 from akortunov/weapon 2019-08-09 20:02:10 +03:00
spellpriority.hpp Include cleanup 2019-02-19 18:40:33 +03:00
spells.cpp [Client] Send PlayerSpellbook packet when contracting or curing disease 2019-11-12 17:44:38 +02:00
spells.hpp Make RemoveSpellEffects affect permanent spells (bug #3920) 2018-08-29 13:52:03 +03:00
stat.cpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
stat.hpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
steering.cpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
steering.hpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
summoning.cpp [General] Use different compromise for summoning 2019-12-02 20:48:52 +02:00
summoning.hpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
weaponpriority.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weaponpriority.hpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.hpp [Regression] restore ammo inventory sounds 2019-08-16 21:56:14 +04:00