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For starters, the new packet can set which client scripts have all of their variables synchronized between players. The previous hardcoded list of IDs for synchronized scripts has been removed. |
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.. | ||
ProcessorCellCreate.hpp | ||
ProcessorCellReset.hpp | ||
ProcessorClientScriptSettings.hpp | ||
ProcessorRecordDynamic.hpp | ||
ProcessorWorldCollisionOverride.hpp | ||
ProcessorWorldMap.hpp | ||
ProcessorWorldRegionAuthority.hpp | ||
ProcessorWorldTime.hpp | ||
ProcessorWorldWeather.hpp |