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openmw-tes3mp/apps/openmw/mwmp/processors/worldstate
David Cernat 3acfbad55d [General] Implement ClientScriptSettings packet, part 1
For starters, the new packet can set which client scripts have all of their variables synchronized between players. The previous hardcoded list of IDs for synchronized scripts has been removed.
2019-09-09 10:28:35 +03:00
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ProcessorCellCreate.hpp [General] Use placeholder packet ID for unused CellCreate packet 2019-09-09 10:22:20 +03:00
ProcessorCellReset.hpp [General] Rename CellReplace packet into CellReset 2019-03-22 21:33:34 +02:00
ProcessorClientScriptSettings.hpp [General] Implement ClientScriptSettings packet, part 1 2019-09-09 10:28:35 +03:00
ProcessorRecordDynamic.hpp [General] Implement RecordDynamic packet, part 1 2018-07-30 10:56:26 +03:00
ProcessorWorldCollisionOverride.hpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
ProcessorWorldMap.hpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
ProcessorWorldRegionAuthority.hpp [General] Rename Log class into TimedLog 2019-08-19 21:39:33 +03:00
ProcessorWorldTime.hpp [General] Implement PlayerItemUse packet 2018-08-09 18:25:20 +03:00
ProcessorWorldWeather.hpp [General] Reimplement weather synchronization to allow soft transitions 2018-07-21 05:20:26 +03:00