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openmw-tes3mp/apps/openmw/mwrender
2013-02-22 01:27:26 -08:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
activatoranimation.cpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
activatoranimation.hpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
actors.cpp Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
actors.hpp Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
animation.cpp Ensure updated skeleton bone placement matches in world space 2013-02-20 02:41:46 -08:00
animation.hpp Update animation looping when setting the same state 2013-02-19 04:01:33 -08:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Make sure to keep the character preview animation updated 2013-02-03 00:54:50 -08:00
characterpreview.hpp Create a separate scenemanager for each CharacterPreview instance 2013-01-09 01:44:15 -04:00
compositors.cpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
compositors.hpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
creatureanimation.cpp Setup base_anim.nif as an initial skeleton source for biped creatures 2013-02-05 17:16:45 -08:00
creatureanimation.hpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
debugging.cpp Fix up some header includes 2013-02-06 21:47:09 -08:00
debugging.hpp Fix up some header includes 2013-02-06 21:47:09 -08:00
externalrendering.hpp added support for out of world rendering 2012-09-14 21:12:16 +02:00
globalmap.cpp 512x512 map, slightly faster 2012-11-16 22:26:00 +01:00
globalmap.hpp transparent overlay 2012-11-04 12:13:04 +01:00
localmap.cpp resolving m prefix/ESMStore movement 2012-11-05 18:02:47 +04:00
localmap.hpp 512x512 map, slightly faster 2012-11-16 22:26:00 +01:00
npcanimation.cpp Better fix some scaling issues 2013-02-05 18:25:09 -08:00
npcanimation.hpp Use an array to store the entity parts 2013-02-02 02:53:22 -08:00
objects.cpp Use the correct offset when building static geometry from an entity 2013-01-10 04:16:18 -08:00
objects.hpp Fix up some header includes 2013-02-06 21:47:09 -08:00
occlusionquery.cpp minor fix 2012-04-19 01:10:55 +02:00
occlusionquery.hpp Preparing for clothes/armor 2012-04-02 22:08:46 -04:00
player.cpp Make sure the player node's visibility cascades 2013-01-30 02:38:50 -08:00
player.hpp Fix player rendering 2013-01-17 15:48:09 -08:00
renderconst.hpp fix error in framelistener with tcg enabled 2012-09-28 17:02:18 +02:00
renderinginterface.hpp rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
renderingmanager.cpp Do not return the player's Animation object for non-players 2013-02-22 01:27:26 -08:00
renderingmanager.hpp Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
shadows.cpp race selection preview 2012-09-13 19:03:31 +02:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Merge remote-tracking branch 'zini/master' into animation2 2013-02-05 02:27:57 -08:00
sky.hpp Removed problematic ModVertexAlpha method, now done in shader 2013-02-04 18:03:03 +01:00
terrain.cpp Merge remote-tracking branch 'upstream/master' into multiple_esm_esp 2013-02-09 13:03:35 +01:00
terrain.hpp Manually convert last changes in branch to upstream/master. Regular merge attempt resulted in everything being overwritten by fast-forward merging. 2012-10-07 20:00:55 +02:00
terrainmaterial.cpp terrainmaterial.cpp: fix std::runtime_error compile error 2012-08-03 22:42:28 +02:00
terrainmaterial.hpp terrain as it was before, with about 4x less code 2012-07-15 08:21:43 +02:00
videoplayer.cpp Added typedef for ssize_t in windows and fixed a use of __PRETTY_FUNCTION__ 2013-02-12 13:59:24 +01:00
videoplayer.hpp support the allowSkipping extra parameter for playBink command. 2013-01-07 13:19:52 +01:00
water.cpp resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
water.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00