1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 21:19:57 +00:00
openmw-tes3mp/apps/openmw/mwrender
2016-09-28 21:10:44 +02:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
animation.cpp Override spell textures by NiTexturingProperty 2016-09-14 23:03:04 +09:00
animation.hpp Correct telekinesis glow length 2016-08-24 01:21:15 +09:00
bulletdebugdraw.cpp Don't use Geodes 2016-03-10 13:17:01 +01:00
bulletdebugdraw.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
camera.cpp Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
camera.hpp Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp CharacterPreview no longer depends on osgViewer 2016-08-16 22:47:45 +02:00
characterpreview.hpp CharacterPreview no longer depends on osgViewer 2016-08-16 22:47:45 +02:00
creatureanimation.cpp Fix for "RigGeometry rendering with no skeleton" errors 2016-07-02 20:19:55 +02:00
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
effectmanager.cpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
effectmanager.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
globalmap.cpp Remove Camera's children before removing the Camera 2016-08-15 18:12:46 +02:00
globalmap.hpp Remove Camera's children before removing the Camera 2016-08-15 18:12:46 +02:00
localmap.cpp LocalMap no longer depends on osgViewer 2016-08-16 22:37:44 +02:00
localmap.hpp LocalMap no longer depends on osgViewer 2016-08-16 22:37:44 +02:00
npcanimation.cpp Remove no longer used parameter 2016-09-15 23:41:20 +09:00
npcanimation.hpp Remove no longer used parameter 2016-09-15 23:41:20 +09:00
objects.cpp Move RemoveParticlesVisitor to animation.cpp 2016-05-19 22:35:17 +02:00
objects.hpp Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 2016-02-09 15:45:35 +01:00
pathgrid.cpp Remove now unnecessary factory class. 2016-05-03 16:13:23 -04:00
pathgrid.hpp Replace game version of pathgrid rendering with component. 2016-05-02 22:10:17 -04:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
renderingmanager.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
rendermode.hpp Basic water rendering 2015-06-02 16:35:35 +02:00
ripplesimulation.cpp Don't use Geodes 2016-03-10 13:17:01 +01:00
ripplesimulation.hpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
rotatecontroller.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
rotatecontroller.hpp Leak fix 2015-11-11 16:04:17 +01:00
sky.cpp Improve occlusion query geometry rendering 2016-03-11 00:09:46 +01:00
sky.hpp Include cleanup 2016-03-10 12:59:17 +01:00
terrainstorage.cpp Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
terrainstorage.hpp Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
util.cpp Cleanup 2016-09-19 05:20:04 +09:00
util.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
vismask.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
water.cpp Use a shader to render the simple water, ensuring that fog is applied per pixel (Fixes #2716) 2016-09-28 21:10:44 +02:00
water.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
weaponanimation.cpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 2016-03-01 16:58:39 +01:00
weaponanimation.hpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 2016-03-01 16:58:39 +01:00