..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
activatoranimation.cpp
Treat activators as actors for rendering and mechanics
2013-01-16 14:37:32 -08:00
activatoranimation.hpp
Treat activators as actors for rendering and mechanics
2013-01-16 14:37:32 -08:00
actors.cpp
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
actors.hpp
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
animation.cpp
Allow specifying the accumulation for animations
2013-01-18 14:25:32 -08:00
animation.hpp
Allow specifying the accumulation for animations
2013-01-18 14:25:32 -08:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
Handle the animation queue in mwmechanics
2013-01-17 13:18:40 -08:00
characterpreview.hpp
Create a separate scenemanager for each CharacterPreview instance
2013-01-09 01:44:15 -04:00
compositors.cpp
fix triangle / batch counts with compositors
2012-06-22 12:56:04 +02:00
compositors.hpp
fix triangle / batch counts with compositors
2012-06-22 12:56:04 +02:00
creatureanimation.cpp
Store an MWWorld::Ptr with the Animation
2013-01-06 17:05:48 -08:00
creatureanimation.hpp
Clean up some header includes to reduce nesting
2013-01-05 21:12:08 -08:00
debugging.cpp
applying new interface vol.8, inconsistent
2012-11-06 11:53:00 +04:00
debugging.hpp
Issue #107 : Ptr related include cleanup
2012-07-03 13:55:53 +02:00
externalrendering.hpp
added support for out of world rendering
2012-09-14 21:12:16 +02:00
globalmap.cpp
512x512 map, slightly faster
2012-11-16 22:26:00 +01:00
globalmap.hpp
transparent overlay
2012-11-04 12:13:04 +01:00
localmap.cpp
resolving m prefix/ESMStore movement
2012-11-05 18:02:47 +04:00
localmap.hpp
512x512 map, slightly faster
2012-11-16 22:26:00 +01:00
npcanimation.cpp
Merge remote-tracking branch 'zini/master' into animation2
2013-01-09 20:52:12 -08:00
npcanimation.hpp
Avoid some unnecessary copying when calling addPartGroup
2013-01-09 08:03:28 -08:00
objects.cpp
Use the correct offset when building static geometry from an entity
2013-01-10 04:16:18 -08:00
objects.hpp
change flickering light's brightness pattern
2013-01-06 14:29:22 -08:00
occlusionquery.cpp
minor fix
2012-04-19 01:10:55 +02:00
occlusionquery.hpp
Preparing for clothes/armor
2012-04-02 22:08:46 -04:00
player.cpp
Run animations from the character controller
2013-01-16 16:31:09 -08:00
player.hpp
Fix player rendering
2013-01-17 15:48:09 -08:00
renderconst.hpp
fix error in framelistener with tcg enabled
2012-09-28 17:02:18 +02:00
renderinginterface.hpp
rotateObject() added, input system rewritten
2012-08-09 00:15:52 +04:00
renderingmanager.cpp
Fix player rendering
2013-01-17 15:48:09 -08:00
renderingmanager.hpp
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
shadows.cpp
race selection preview
2012-09-13 19:03:31 +02:00
shadows.hpp
basic shadows
2012-04-11 18:53:13 +02:00
sky.cpp
Fix some subentity assumptions
2013-01-10 06:35:06 -08:00
sky.hpp
test
2012-09-13 00:21:58 +02:00
terrain.cpp
applying new interface vol.8, inconsistent
2012-11-06 11:53:00 +04:00
terrain.hpp
Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup"
2012-07-23 15:36:12 +02:00
terrainmaterial.cpp
terrainmaterial.cpp: fix std::runtime_error compile error
2012-08-03 22:42:28 +02:00
terrainmaterial.hpp
terrain as it was before, with about 4x less code
2012-07-15 08:21:43 +02:00
videoplayer.cpp
Merge branch 'videoplayback' of github.com:scrawl/openmw into videoplayback
2013-01-07 13:20:50 +01:00
videoplayer.hpp
support the allowSkipping extra parameter for playBink command.
2013-01-07 13:19:52 +01:00
water.cpp
resolving conflicts, minor update
2012-09-17 11:37:50 +04:00
water.hpp
disabling gcc extensions
2012-10-09 17:10:25 +02:00