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openmw-tes3mp/apps/openmw/mwmp
David Cernat 3f3fe66fde [General] Track casters of spells in SpellsActive packets
Also simplify sending of SpellsActive packets slightly.
2021-07-21 18:14:31 +02:00
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GUI [Client] Replace unused method in GUIController with getChatEditState() 2020-05-11 01:54:07 +03:00
processors [General] Implement PlayerCooldowns packet 2021-07-10 22:15:19 +02:00
ActorList.cpp [Client] Remove 'using namespace std' from multiplayer-related code 2021-03-20 23:21:40 +02:00
ActorList.hpp [Client] Always send attack starts by actors immediately 2019-11-30 15:50:05 +02:00
Cell.cpp [General] Implement ActorSpellsActive packet, part 1 2021-04-20 03:25:14 +02:00
Cell.hpp [General] Implement ActorSpellsActive packet, part 1 2021-04-20 03:25:14 +02:00
CellController.cpp [General] Implement ActorSpellsActive packet, part 1 2021-04-20 03:25:14 +02:00
CellController.hpp [General] Implement ActorSpellsActive packet, part 1 2021-04-20 03:25:14 +02:00
DedicatedActor.cpp [General] Track casters of spells in SpellsActive packets 2021-07-21 18:14:31 +02:00
DedicatedActor.hpp [Client] Reload DedicatedActor ptrs when setting their active spells 2021-05-07 18:15:39 +02:00
DedicatedPlayer.cpp [General] Track casters of spells in SpellsActive packets 2021-07-21 18:14:31 +02:00
DedicatedPlayer.hpp [Client] Remove pointless declaration of DedicatedPlayer as struct 2021-05-07 18:40:11 +02:00
GUIController.cpp [Client] Handle input from server-sent custom messageboxes less hackily 2020-07-18 01:36:13 +02:00
GUIController.hpp [Client] Handle input from server-sent custom messageboxes less hackily 2020-07-18 01:36:13 +02:00
LocalActor.cpp [General] Track casters of spells in SpellsActive packets 2021-07-21 18:14:31 +02:00
LocalActor.hpp [General] Track casters of spells in SpellsActive packets 2021-07-21 18:14:31 +02:00
LocalPlayer.cpp [General] Track casters of spells in SpellsActive packets 2021-07-21 18:14:31 +02:00
LocalPlayer.hpp [General] Track casters of spells in SpellsActive packets 2021-07-21 18:14:31 +02:00
LocalSystem.cpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
LocalSystem.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
Main.cpp Add OpenMW commits up to 21 May 2021 2021-05-21 16:00:09 +02:00
Main.hpp [Client] Ensure mwmp::Main is initialized before GUIController cleanup 2019-12-04 08:39:33 +02:00
MechanicsHelper.cpp [Client] Add MechanicsHelper method to get actorId of an mwmp::Target 2021-07-21 14:57:55 +02:00
MechanicsHelper.hpp [Client] Add MechanicsHelper method to get actorId of an mwmp::Target 2021-07-21 14:57:55 +02:00
Networking.cpp [Client] Remove 'using namespace std' from multiplayer-related code 2021-03-20 23:21:40 +02:00
Networking.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
ObjectList.cpp [Client] Handle reenabling of harvested objects via Container packet 2021-04-06 13:22:17 +02:00
ObjectList.hpp [Client] Use ObjectDialogueChoice for highlighted topics in dialogue 2020-12-17 03:12:01 +02:00
PlayerList.cpp [Client] Add method to PlayerList for getting players by their actorId 2021-07-20 03:22:16 +02:00
PlayerList.hpp [Client] Add method to PlayerList for getting players by their actorId 2021-07-20 03:22:16 +02:00
RecordHelper.cpp [General] Implement game setting records for RecordDynamic packets 2021-07-18 11:36:07 +02:00
RecordHelper.hpp [General] Implement game setting records for RecordDynamic packets 2021-07-18 11:36:07 +02:00
ScriptController.cpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 2018-07-23 00:48:23 +03:00
ScriptController.hpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 2018-07-23 00:48:23 +03:00
Worldstate.cpp [General] Implement game setting records for RecordDynamic packets 2021-07-18 11:36:07 +02:00
Worldstate.hpp [Client] Implement stable cell resets 2020-08-16 23:56:01 +02:00