.. |
actor.cpp
|
Apply the position offset even if the simulation is not performed
|
2021-03-13 09:52:05 +01:00 |
actor.hpp
|
make unstucking slightly smarter (can turn itself off, also acts like flat ground)
|
2021-03-20 21:14:56 -04:00 |
actorconvexcallback.cpp
|
Use convexSweepTest for projectile movement to solve any
|
2021-01-21 20:36:33 +01:00 |
actorconvexcallback.hpp
|
Use convexSweepTest for projectile movement to solve any
|
2021-01-21 20:36:33 +01:00 |
closestnotmerayresultcallback.cpp
|
Use convexSweepTest for projectile movement to solve any
|
2021-01-21 20:36:33 +01:00 |
closestnotmerayresultcallback.hpp
|
Use convexSweepTest for projectile movement to solve any
|
2021-01-21 20:36:33 +01:00 |
collisiontype.hpp
|
Use a separate collision type for doors (Fixes #1962)
|
2015-12-18 18:32:42 +01:00 |
constants.hpp
|
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
|
2020-12-27 22:16:11 +00:00 |
contacttestresultcallback.cpp
|
Do not block a door when it turns away.
|
2020-11-01 23:01:18 +01:00 |
contacttestresultcallback.hpp
|
Do not block a door when it turns away.
|
2020-11-01 23:01:18 +01:00 |
contacttestwrapper.cpp
|
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
|
2020-12-27 22:16:11 +00:00 |
contacttestwrapper.h
|
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
|
2020-12-27 22:16:11 +00:00 |
deepestnotmecontacttestresultcallback.cpp
|
Visualize hand to hand hits
|
2020-10-26 13:48:15 +01:00 |
deepestnotmecontacttestresultcallback.hpp
|
Visualize hand to hand hits
|
2020-10-26 13:48:15 +01:00 |
hasspherecollisioncallback.hpp
|
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
|
2020-10-22 23:57:53 +02:00 |
heightfield.cpp
|
Avoid heightfield conversion in newer Bullet
|
2021-03-11 23:52:12 +00:00 |
heightfield.hpp
|
Avoid heightfield conversion in newer Bullet
|
2021-03-11 23:52:12 +00:00 |
movementsolver.cpp
|
make unstucking slightly smarter (can turn itself off, also acts like flat ground)
|
2021-03-20 21:14:56 -04:00 |
movementsolver.hpp
|
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
|
2020-12-27 22:16:11 +00:00 |
mtphysics.cpp
|
fix async physics interpolation
|
2021-03-18 13:53:00 -04:00 |
mtphysics.hpp
|
Move stats update into their own function.
|
2020-12-18 21:18:04 +01:00 |
object.cpp
|
Revert "Remove physics dependency on basenode"
|
2021-01-29 16:51:13 +04:00 |
object.hpp
|
Revert "Remove physics dependency on basenode"
|
2021-01-29 16:51:13 +04:00 |
physicssystem.cpp
|
Apply the position offset even if the simulation is not performed
|
2021-03-13 09:52:05 +01:00 |
physicssystem.hpp
|
Merge branch 'restore_caster' into 'master'
|
2021-03-05 21:07:29 +00:00 |
projectile.cpp
|
Use convexSweepTest for projectile movement to solve any
|
2021-01-21 20:36:33 +01:00 |
projectile.hpp
|
Use convexSweepTest for projectile movement to solve any
|
2021-01-21 20:36:33 +01:00 |
projectileconvexcallback.cpp
|
Remove a brainfart from precise projectile handling: all non-actor
|
2021-01-27 07:15:09 +01:00 |
projectileconvexcallback.hpp
|
Use convexSweepTest for projectile movement to solve any
|
2021-01-21 20:36:33 +01:00 |
ptrholder.hpp
|
Don't cache Ptr, it can be updated while the simulation is running.
|
2020-12-18 22:22:37 +01:00 |
raycasting.hpp
|
Use convexSweepTest for projectile movement to solve any
|
2021-01-21 20:36:33 +01:00 |
stepper.cpp
|
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
|
2020-12-27 22:16:11 +00:00 |
stepper.hpp
|
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
|
2020-12-27 22:16:11 +00:00 |
trace.cpp
|
Use convexSweepTest for projectile movement to solve any
|
2021-01-21 20:36:33 +01:00 |
trace.h
|
Use tracer hit height to skip stepping up in movement solver.
|
2016-12-24 23:07:44 +01:00 |