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mwbase
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Merge pull request #2510 from elsid/ai_open_door
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2019-11-17 21:21:22 +04:00 |
mwclass
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Implement actors movement deceleration (feature #4544)
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2019-10-31 14:41:12 +04:00 |
mwdialogue
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Use sayDone() only for scripting backward compatibility
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2019-09-06 09:19:41 +04:00 |
mwgui
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Make sure hand-to-hand shortcut is not saved
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2019-11-20 19:57:21 +03:00 |
mwinput
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Fix gamepad zoom value calculation
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2019-11-02 19:47:05 +03:00 |
mwmechanics
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Do not use fallthrough in switches
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2019-11-19 16:10:18 +04:00 |
mwphysics
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Fix jumping mechanics framerate dependency (bug #4991)
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2019-07-29 15:45:57 +03:00 |
mwrender
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Attempt to shut up CoverityScan warnings about tainted values
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2019-11-14 18:28:38 +04:00 |
mwscript
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Make sure instant FX abilities get detected when supposed
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2019-11-27 17:15:48 +03:00 |
mwsound
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Encode ID's in all places to UTF-8 (bug #3977)
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2019-10-10 20:52:32 +04:00 |
mwstate
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
mwworld
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Do not use screen fading during game loading if there is no current cell (bug #5211)
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2019-11-18 22:24:19 +04:00 |
android_main.cpp
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android: Switch to C++
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2019-04-28 18:21:31 -04:00 |
CMakeLists.txt
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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Implement mouse wheel bindings (bug #2679)
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2019-10-30 20:45:51 +04:00 |
engine.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
main.cpp
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Add separate textures for scrollbars (feature #5051)
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2019-06-01 16:12:03 +04:00 |