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attach.cpp
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Fix incorrect rotation for meshes with BoneOffset
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2015-05-20 04:09:21 +02:00 |
attach.hpp
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Add utility for assembling body parts / equipment
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2015-03-29 19:39:22 +02:00 |
clone.cpp
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RigGeometry clone fix
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2015-05-30 00:59:34 +02:00 |
clone.hpp
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Add SceneManager and clone utility
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2015-03-26 18:02:51 +01:00 |
controller.cpp
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Changes to compile with osg-svn 3.3.8
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2015-06-07 23:51:54 +02:00 |
controller.hpp
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Fix the comments
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2015-07-05 21:56:04 +02:00 |
lightcontroller.cpp
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Fix -Wreorder warnings
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2015-05-23 22:44:00 +02:00 |
lightcontroller.hpp
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Add LightController
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2015-04-22 17:37:39 +02:00 |
lightmanager.cpp
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Take the radius of lights into account when sorting
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2015-07-02 20:46:34 +02:00 |
lightmanager.hpp
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Preliminary handling for overflowing light lists
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2015-06-15 18:56:40 +02:00 |
riggeometry.cpp
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Revert "Use the WorkQueue to update skinning"
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2015-06-10 19:08:56 +02:00 |
riggeometry.hpp
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Revert "Use the WorkQueue to update skinning"
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2015-06-10 19:08:56 +02:00 |
skeleton.cpp
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Skip the Update traversal for inactive skeletons
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2015-06-30 03:25:30 +02:00 |
skeleton.hpp
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Skip the Update traversal for inactive skeletons
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2015-06-30 03:25:30 +02:00 |
statesetupdater.cpp
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Changes to compile with osg-svn 3.3.8
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2015-06-07 23:51:54 +02:00 |
statesetupdater.hpp
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Wireframe mode
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2015-06-01 17:02:44 +02:00 |
util.cpp
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transformBoundingSphere optimization
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2015-05-01 01:44:21 +02:00 |
util.hpp
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Colour conversion utility
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2015-04-11 20:09:40 +02:00 |
visitor.hpp
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Node name lookups should be case insensitive
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2015-04-23 17:15:30 +02:00 |
workqueue.cpp
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Minor fix
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2015-06-14 21:04:59 +02:00 |
workqueue.hpp
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Race condition fix
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2015-06-10 19:02:33 +02:00 |