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openmw-tes3mp/apps/openmw
2020-12-08 23:14:49 +01:00
..
mwbase Modify projectile collision to work with async physics 2020-12-08 09:06:33 +01:00
mwclass rename setting 2020-12-07 21:56:41 +01:00
mwdialogue Merge pull request from akortunov/emplace 2020-11-01 01:58:56 +03:00
mwgui Use range based for loops and auto 2020-12-04 18:34:51 +01:00
mwinput Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwmechanics Make AI cast self-targeted spells at the ground (bug ) 2020-12-04 00:41:21 +03:00
mwphysics Ignore caster collision shape. Sometimes the magic bolt get launched 2020-12-08 09:06:34 +01:00
mwrender documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue ; documentation fixes 2020-12-02 23:03:10 +00:00
mwscript Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwsound Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwstate Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwworld Don't crash the game when placing a non-actor 2020-12-08 17:47:25 +01:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Generate physics collisions for projectiles (bug ) 2020-12-08 09:05:38 +01:00
doc.hpp
engine.cpp Add a setting to disable graphical herbalism 2020-12-07 19:04:32 +01:00
engine.hpp Add stats for all updates 2020-06-30 22:00:23 +02:00
main.cpp Print '--version' and '--help' messages without timestamps 2020-12-08 23:14:49 +01:00