..
activespells.cpp
Savegame: store ActiveSpells
11 years ago
activespells.hpp
Savegame: store ActiveSpells
11 years ago
aipackage.cpp
Don't rely on subrecord order part 2
10 years ago
aipackage.hpp
Don't rely on subrecord order part 2
10 years ago
aisequence.cpp
Store original actor position in AiWander package ( Fixes #2200 )
10 years ago
aisequence.hpp
Store original actor position in AiWander package ( Fixes #2200 )
10 years ago
attr.cpp
Handle werewolf stats
12 years ago
attr.hpp
Handle werewolf stats
12 years ago
cellid.cpp
various bits of cleanup
11 years ago
cellid.hpp
various bits of cleanup
11 years ago
cellref.cpp
ESSImport: convert to utf8, based on encoding setting in openmw.cfg
10 years ago
cellref.hpp
Revert "Revert "Light charge handling fix""
10 years ago
cellstate.cpp
Feature #32 : Implement respawn for containers, creatures and NPCs
11 years ago
cellstate.hpp
Feature #32 : Implement respawn for containers, creatures and NPCs
11 years ago
containerstate.cpp
store content of containers in saved game files
11 years ago
containerstate.hpp
store content of containers in saved game files
11 years ago
creaturelevliststate.cpp
Feature #32 : Implement respawn for containers, creatures and NPCs
11 years ago
creaturelevliststate.hpp
Feature #32 : Implement respawn for containers, creatures and NPCs
11 years ago
creaturestate.cpp
Don't require the object type id for reading references from savegames
10 years ago
creaturestate.hpp
ESSImport: player is placed in correct cell, npc cellrefs work
10 years ago
creaturestats.cpp
Remove friendly hits from the save file
10 years ago
creaturestats.hpp
Remove friendly hits from the save file
10 years ago
custommarkerstate.cpp
ESSImport: convert custom map markers, not working for interiors yet
10 years ago
custommarkerstate.hpp
ESSImport: convert custom map markers, not working for interiors yet
10 years ago
debugprofile.cpp
renamed the script field in DebugProfile to improve consistency
11 years ago
debugprofile.hpp
renamed the script field in DebugProfile to improve consistency
11 years ago
defs.hpp
Stolen item tracking overhaul part 2 ( Fixes #2338 )
10 years ago
dialoguestate.cpp
Fix loading faction reactions for older savegames ( Fixes #2301 )
10 years ago
dialoguestate.hpp
ESSImport: convert faction reactions and known dialogue topics
10 years ago
doorstate.cpp
Savegame: store door movement state ( Closes #747 )
11 years ago
doorstate.hpp
Savegame: store door movement state ( Closes #747 )
11 years ago
effectlist.cpp
Don't rely on subrecord order part 2
10 years ago
effectlist.hpp
Don't rely on subrecord order part 2
10 years ago
esmcommon.hpp
Remove some unused code, include cleanup
10 years ago
esmreader.cpp
Add exception handling to various uses of DataStream::read
10 years ago
esmreader.hpp
Fixed MSVC warning.
10 years ago
esmwriter.cpp
Remove some unused code, include cleanup
10 years ago
esmwriter.hpp
Remove some unused code, include cleanup
10 years ago
filter.cpp
added project scope filter saving
11 years ago
filter.hpp
added project scope filter saving
11 years ago
fogstate.cpp
Savegame: store fog of war ( Closes #1177 )
11 years ago
fogstate.hpp
Savegame: store fog of war ( Closes #1177 )
11 years ago
globalmap.cpp
Fix global map markers being duplicated when cell is visited again
10 years ago
globalmap.hpp
Fix global map markers being duplicated when cell is visited again
10 years ago
globalscript.cpp
include targeted script data in saved games
11 years ago
globalscript.hpp
ESSImport: convert running global scripts
10 years ago
inventorystate.cpp
Store selected enchant item in savegame ( Fixes #1702 )
10 years ago
inventorystate.hpp
Store selected enchant item in savegame ( Fixes #1702 )
10 years ago
journalentry.cpp
Feature #764 : Store the actor that gave the dialog response
11 years ago
journalentry.hpp
Feature #764 : Store the actor that gave the dialog response
11 years ago
loadacti.cpp
Don't rely on subrecord order part 2
10 years ago
loadacti.hpp
make 4 byte record type accessable from record struct
11 years ago
loadalch.cpp
Don't rely on subrecord order part 2
10 years ago
loadalch.hpp
make 4 byte record type accessable from record struct
11 years ago
loadappa.cpp
Don't rely on subrecord order part 2
10 years ago
loadappa.hpp
make 4 byte record type accessable from record struct
11 years ago
loadarmo.cpp
Don't rely on subrecord order when reading ( Fixes #2361 )
10 years ago
loadarmo.hpp
Don't rely on subrecord order when reading ( Fixes #2361 )
10 years ago
loadbody.cpp
Don't rely on subrecord order part 2
10 years ago
loadbody.hpp
loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix
10 years ago
loadbook.cpp
Don't rely on subrecord order when reading ( Fixes #2361 )
10 years ago
loadbook.hpp
make 4 byte record type accessable from record struct
11 years ago
loadbsgn.cpp
Don't rely on subrecord order part 2
10 years ago
loadbsgn.hpp
make 4 byte record type accessable from record struct
11 years ago
loadcell.cpp
ESSImport: work on cell fog of war
10 years ago
loadcell.hpp
Fixed Windows warning.
10 years ago
loadclas.cpp
Don't rely on subrecord order part 2
10 years ago
loadclas.hpp
make 4 byte record type accessable from record struct
11 years ago
loadclot.cpp
Don't rely on subrecord order when reading ( Fixes #2361 )
10 years ago
loadclot.hpp
make 4 byte record type accessable from record struct
11 years ago
loadcont.cpp
Don't rely on subrecord order part 2
10 years ago
loadcont.hpp
Don't rely on subrecord order part 2
10 years ago
loadcrea.cpp
Don't rely on subrecord order part 2
10 years ago
loadcrea.hpp
Crime: improvement to arrest on sight for large bounties
11 years ago
loaddial.cpp
Re-insert existing DialInfo records when they are modified by another content file ( Fixes #2170 )
10 years ago
loaddial.hpp
Properly handle DialInfo records that were marked as Deleted ( Fixes #2035 )
10 years ago
loaddoor.cpp
Don't rely on subrecord order when reading ( Fixes #2361 )
10 years ago
loaddoor.hpp
make 4 byte record type accessable from record struct
11 years ago
loadench.cpp
Don't rely on subrecord order part 2
10 years ago
loadench.hpp
added enchantments table
11 years ago
loadfact.cpp
Don't rely on subrecord order part 2
10 years ago
loadfact.hpp
Make ESM::Faction skills optional ( Fixes #1508 )
11 years ago
loadglob.cpp
make 4 byte record type accessable from record struct
11 years ago
loadglob.hpp
make 4 byte record type accessable from record struct
11 years ago
loadgmst.cpp
make 4 byte record type accessable from record struct
11 years ago
loadgmst.hpp
make 4 byte record type accessable from record struct
11 years ago
loadinfo.cpp
DialInfo: Clear SelectStructs from previous loadings when a record is overwritten ( Fixes #2017 )
10 years ago
loadinfo.hpp
Improve INFO struct naming
10 years ago
loadingr.cpp
Don't rely on subrecord order part 2
10 years ago
loadingr.hpp
make 4 byte record type accessable from record struct
11 years ago
loadland.cpp
Terrain refactoring, reduce game startup time and memory usage
10 years ago
loadland.hpp
Terrain refactoring, reduce game startup time and memory usage
10 years ago
loadlevlist.cpp
Don't rely on subrecord order part 2
10 years ago
loadlevlist.hpp
Normalise spelling of "levelled" throughout the code
10 years ago
loadligh.cpp
Don't rely on subrecord order part 2
10 years ago
loadligh.hpp
Don't right-shift signed integers which is implementation-defined
10 years ago
loadlock.cpp
Don't rely on subrecord order part 2
10 years ago
loadlock.hpp
make 4 byte record type accessable from record struct
11 years ago
loadltex.cpp
Implement terrain rendering in OpenCS ( Fixes #1597 )
10 years ago
loadltex.hpp
Implement terrain rendering in OpenCS ( Fixes #1597 )
10 years ago
loadmgef.cpp
Don't rely on subrecord order part 2
10 years ago
loadmgef.hpp
Don't rely on subrecord order part 2
10 years ago
loadmisc.cpp
Don't rely on subrecord order when reading ( Fixes #2361 )
10 years ago
loadmisc.hpp
make 4 byte record type accessable from record struct
11 years ago
loadnpc.cpp
Don't rely on subrecord order part 2
10 years ago
loadnpc.hpp
ESSImport: fix NPC factions
10 years ago
loadpgrd.cpp
fix uninitialized members in Pathgrid::Point
10 years ago
loadpgrd.hpp
load and save pathgrid records
10 years ago
loadprob.cpp
Don't rely on subrecord order part 2
10 years ago
loadprob.hpp
make 4 byte record type accessable from record struct
11 years ago
loadrace.cpp
Don't rely on subrecord order part 2
10 years ago
loadrace.hpp
make 4 byte record type accessable from record struct
11 years ago
loadregn.cpp
ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes #1932 )
10 years ago
loadregn.hpp
done with header files, unsure about mSkills and mReputation in
10 years ago
loadrepa.cpp
Don't rely on subrecord order part 2
10 years ago
loadrepa.hpp
make 4 byte record type accessable from record struct
11 years ago
loadscpt.cpp
Don't rely on subrecord order part 2
10 years ago
loadscpt.hpp
Don't rely on subrecord order part 2
10 years ago
loadskil.cpp
Don't rely on subrecord order part 2
10 years ago
loadskil.hpp
make 4 byte record type accessable from record struct
11 years ago
loadsndg.cpp
Don't rely on subrecord order part 2
10 years ago
loadsndg.hpp
load and save sound gen records
10 years ago
loadsoun.cpp
Don't rely on subrecord order part 2
10 years ago
loadsoun.hpp
make 4 byte record type accessable from record struct
11 years ago
loadspel.cpp
Don't rely on subrecord order part 2
10 years ago
loadspel.hpp
Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
11 years ago
loadsscr.cpp
Don't rely on subrecord order part 2
10 years ago
loadsscr.hpp
make 4 byte record type accessable from record struct
11 years ago
loadstat.cpp
Don't rely on subrecord order part 2
10 years ago
loadstat.hpp
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386 )
11 years ago
loadtes3.cpp
Starting ESS importer for Morrowind save files
10 years ago
loadtes3.hpp
Don't rely on subrecord order part 2
10 years ago
loadweap.cpp
Don't rely on subrecord order when reading ( Fixes #2361 )
10 years ago
loadweap.hpp
remove CreatureStats::mAttackType, set/getAttackType()
11 years ago
locals.cpp
ESSImport: convert script local variables
10 years ago
locals.hpp
store global script state in saved game files
11 years ago
magiceffects.cpp
Store magic effect Base values in savegame ( Fixes #1489 )
11 years ago
magiceffects.hpp
Store magic effect Base values in savegame ( Fixes #1489 )
11 years ago
npcstate.cpp
Don't require the object type id for reading references from savegames
10 years ago
npcstate.hpp
ESSImport: player is placed in correct cell, npc cellrefs work
10 years ago
npcstats.cpp
Remove NpcStats::mProfit and store it in the script instead
10 years ago
npcstats.hpp
Remove NpcStats::mProfit and store it in the script instead
10 years ago
objectstate.cpp
Revert "Revert "Light charge handling fix""
10 years ago
objectstate.hpp
Revert "Revert "Light charge handling fix""
10 years ago
player.cpp
Don't require the object type id for reading references from savegames
10 years ago
player.hpp
Fix some spelling mistakes.
11 years ago
projectilestate.cpp
Savegame: store projectiles
11 years ago
projectilestate.hpp
Store original actor position in AiWander package ( Fixes #2200 )
10 years ago
queststate.cpp
fixed QuestState::load/save
11 years ago
queststate.hpp
ESSImport: convert journal indices
10 years ago
quickkeys.cpp
Savegame: store most of CreatureStats
11 years ago
quickkeys.hpp
Move to esm component
11 years ago
records.hpp
Remove some unused code, include cleanup
10 years ago
savedgame.cpp
Bug #1224 : Changed fix to potentially allow for language independent saves
11 years ago
savedgame.hpp
Bug #1224 : Changed fix to potentially allow for language independent saves
11 years ago
spelllist.cpp
Don't rely on subrecord order part 2
10 years ago
spelllist.hpp
Don't rely on subrecord order part 2
10 years ago
spellstate.cpp
Implement removal of corprus spells
11 years ago
spellstate.hpp
Don't clear known spells when reading from the savegame
10 years ago
statstate.hpp
Make Restore/Damage Attribute/Skill effects continuous
10 years ago
stolenitems.cpp
Stolen item tracking overhaul part 2 ( Fixes #2338 )
10 years ago
stolenitems.hpp
Stolen item tracking overhaul part 2 ( Fixes #2338 )
10 years ago
util.hpp
Store original actor position in AiWander package ( Fixes #2200 )
10 years ago
variant.cpp
ESSImport: convert script local variables
10 years ago
variant.hpp
ESSImport: convert script local variables
10 years ago
variantimp.cpp
ESSImport: convert script local variables
10 years ago
variantimp.hpp
added variant class
12 years ago
weatherstate.cpp
Move weather state save/load to a new class
11 years ago
weatherstate.hpp
Fixed header include guard to match filename
11 years ago