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openmw-tes3mp/components/sceneutil
2015-12-04 18:08:32 +01:00
..
attach.cpp Include cleanup 2015-07-25 02:11:49 +02:00
attach.hpp Add utility for assembling body parts / equipment 2015-03-29 19:39:22 +02:00
clone.cpp Do not deep copy PrimitiveSets when build with OSG 3.5 2015-11-13 20:39:44 +01:00
clone.hpp Add SceneManager and clone utility 2015-03-26 18:02:51 +01:00
controller.cpp Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change) 2015-11-10 18:28:58 +01:00
controller.hpp Fix the comments 2015-07-05 21:56:04 +02:00
lightcontroller.cpp Double buffer the light StateAttributes and StateSets 2015-12-04 00:06:22 +01:00
lightcontroller.hpp Add LightController 2015-04-22 17:37:39 +02:00
lightmanager.cpp Fix copy constructor issue 2015-12-04 18:08:32 +01:00
lightmanager.hpp Write more documentation for the lighting system 2015-12-04 18:08:32 +01:00
positionattitudetransform.cpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
positionattitudetransform.hpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
riggeometry.cpp Fix inactive RigGeometry not rendering correctly 2015-12-03 19:49:45 +01:00
riggeometry.hpp RigGeometry: do not allocate new NodePath every frame 2015-11-22 20:01:09 +01:00
skeleton.cpp Fix inactive RigGeometry not rendering correctly 2015-12-03 19:49:45 +01:00
skeleton.hpp Skip the Update traversal for inactive skeletons 2015-06-30 03:25:30 +02:00
statesetupdater.cpp StateSetUpdater: use the frameNumber 2015-12-03 23:46:25 +01:00
statesetupdater.hpp StateSetUpdater: use the frameNumber 2015-12-03 23:46:25 +01:00
util.cpp Explicitely opt for float matrices in performance critical places 2015-11-22 19:54:27 +01:00
util.hpp Explicitely opt for float matrices in performance critical places 2015-11-22 19:54:27 +01:00
visitor.cpp Place Drawables directly in the scene graph when built with OSG 3.4 2015-11-10 18:23:42 +01:00
visitor.hpp Place Drawables directly in the scene graph when built with OSG 3.4 2015-11-10 18:23:42 +01:00
workqueue.cpp Minor fix 2015-06-14 21:04:59 +02:00
workqueue.hpp Race condition fix 2015-06-10 19:02:33 +02:00