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openmw-tes3mp/apps/openmw/mwmechanics
psi29a 4adc689c7a Merge branch 'summoncrash' into 'master'
Avoid summon spawn if actor isn't in a cell (bug #5644)

See merge request OpenMW/openmw!351
2020-10-18 00:35:35 +00:00
..
activespells.cpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
activespells.hpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
actor.cpp Make greeting-related actor data temporary (bug #5397) 2020-05-30 00:51:58 +03:00
actor.hpp Make greeting-related actor data temporary (bug #5397) 2020-05-30 00:51:58 +03:00
actors.cpp Avoid summon spawn if actor isn't in a cell (bug #5644) 2020-10-18 01:42:32 +03:00
actors.hpp Changes in head tracking and greetings for "smooth movement". 2020-09-22 22:50:44 +02:00
actorutil.cpp
actorutil.hpp Fix unused template argument 2020-08-30 22:10:49 +02:00
aiactivate.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiactivate.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aiavoiddoor.cpp Fix AppVeyor warnings 2020-08-07 09:59:16 +03:00
aiavoiddoor.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aibreathe.cpp Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
aibreathe.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aicast.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aicast.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aicombat.cpp Fix #5630 "NPCs momentarily turn when the player character is moving backwards during combat" 2020-10-10 23:06:43 +02:00
aicombat.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aicombataction.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
aicombataction.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
aiescort.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiescort.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aiface.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiface.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aifollow.cpp Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
aifollow.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aipackage.cpp Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
aipackage.hpp Merge branch 'master' into ai_package_type 2020-06-17 01:47:23 +03:00
aipackagetypeid.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aipursue.cpp AIPursue: don't do a LOS check 2020-08-09 12:48:59 +03:00
aipursue.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aisequence.cpp Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
aisequence.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aistate.hpp
aitravel.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aitravel.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aiwander.cpp Avoid collisions between actors. 2020-09-22 22:50:44 +02:00
aiwander.hpp Avoid collisions between actors. 2020-09-22 22:50:44 +02:00
alchemy.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
alchemy.hpp
autocalcspell.cpp Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
autocalcspell.hpp
character.cpp Makes the delay of turning while run configurable (part of "smooth movement"). 2020-10-17 16:11:22 +02:00
character.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
combat.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
combat.hpp
creaturestats.cpp Use struct instead of tuple 2020-08-29 11:24:08 +04:00
creaturestats.hpp Use struct instead of tuple 2020-08-29 11:24:08 +04:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp Mutate base records when adding/removing spells 2020-07-28 08:33:28 +02:00
drawstate.hpp
enchanting.cpp Set a minimum 1gp cost for services (regression #5600) 2020-09-08 17:04:31 +04:00
enchanting.hpp
levelledlist.hpp Rework container resolution (#3006) 2020-10-13 17:46:32 +02:00
linkedeffects.cpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
linkedeffects.hpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
magiceffects.cpp
magiceffects.hpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
mechanicsmanagerimp.cpp Rework container resolution (#3006) 2020-10-13 17:46:32 +02:00
mechanicsmanagerimp.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
movement.hpp Merge branch 'movement_refactoring' into 'master' 2020-08-27 11:54:30 +00:00
npcstats.cpp Use meaningful names instead of mSkill1 and mSkill2 2020-06-26 11:47:59 +04:00
npcstats.hpp
objects.cpp Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
objects.hpp Report frame number, number of actors and objects to stats 2020-05-22 17:39:18 +02:00
obstacle.cpp Merge branch 'movement_refactoring' into 'master' 2020-08-27 11:54:30 +00:00
obstacle.hpp
pathfinding.cpp Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
pathfinding.hpp Use actor speed to define area cost for pathfinding 2020-06-13 02:24:52 +02:00
pathgrid.cpp Remove unused PathgridGraph::mIsExterior 2020-06-11 21:43:51 +02:00
pathgrid.hpp Remove unused PathgridGraph::mIsExterior 2020-06-11 21:43:51 +02:00
pickpocket.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
pickpocket.hpp
recharge.cpp
recharge.hpp
repair.cpp Handle 0-use items like vanilla (bug #5611) 2020-09-25 00:20:25 +03:00
repair.hpp
security.cpp Fix pick/probe uses decrement 2020-10-09 19:20:50 +03:00
security.hpp
spellabsorption.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
spellabsorption.hpp Support enchantment absorption 2020-09-22 00:33:27 +03:00
spellcasting.cpp Support enchantment absorption 2020-09-22 00:33:27 +03:00
spellcasting.hpp Clean up CastSpell 2020-04-26 22:17:38 +03:00
spelllist.cpp these were supposed to be included 2020-07-28 18:24:09 +02:00
spelllist.hpp Comments to explain the arcane workings of Morrowind 2020-07-30 21:39:04 +02:00
spellpriority.cpp Use AppliedOnce flag in more effect duration calculations (#5425) 2020-05-24 18:37:21 +03:00
spellpriority.hpp
spellresistance.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
spellresistance.hpp
spells.cpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
spells.hpp Mutate base records when adding/removing spells 2020-07-28 08:33:28 +02:00
spellutil.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
spellutil.hpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
stat.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
stat.hpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
steering.cpp Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
steering.hpp
summoning.cpp Use struct instead of tuple 2020-08-29 11:24:08 +04:00
summoning.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
tickableeffects.cpp Add many more godmode checks to harmful magic (bug #5633) 2020-10-09 20:36:51 +03:00
tickableeffects.hpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
trading.cpp
trading.hpp
typedaipackage.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
weaponpriority.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
weaponpriority.hpp
weapontype.cpp
weapontype.hpp Ability to attach arrows to shooter's hands (feature #5642) 2020-10-14 10:07:42 +04:00