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openmw-tes3mp/apps/openmw/mwworld
2014-01-18 21:11:12 +01:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp some junk removal 2014-01-13 10:03:25 +01:00
actionequip.hpp
actionopen.cpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
actionopen.hpp
actionread.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp Implement theft detection 2014-01-07 19:58:17 +01:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Fixes #417: Apply weather instantly when teleporting 2013-12-31 20:40:23 +01:00
actionteleport.hpp
actiontrap.cpp
actiontrap.hpp
cellfunctors.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
cells.cpp minor cleanup 2014-01-14 12:46:53 +04:00
cells.hpp Confiscate stolen items when caught 2014-01-11 03:29:41 +01:00
cellstore.cpp minor cleanup 2014-01-14 12:46:53 +04:00
cellstore.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
class.cpp Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
class.hpp Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
containerstore.cpp Do not set owner when adding items to a container, as opposed to NPC/creatures 2014-01-17 10:55:46 +01:00
containerstore.hpp Move levelled list code out of ContainerStore 2014-01-14 05:37:06 +01:00
contentloader.hpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp
esmstore.hpp
failedaction.cpp
failedaction.hpp
fallback.cpp
fallback.hpp
globals.cpp
globals.hpp
inventorystore.cpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
inventorystore.hpp Stop merchants from autoequipping items sold to them 2014-01-05 22:43:09 +01:00
livecellref.hpp
localscripts.cpp
localscripts.hpp
manualref.hpp Smash case for manual reference IDs as well, consistent with references in data files 2014-01-04 04:39:06 +01:00
nullaction.hpp
omwloader.cpp
omwloader.hpp
physicssystem.cpp Closes #1123: Implement SlowFall magic effect 2014-01-17 15:47:34 +01:00
physicssystem.hpp
player.cpp Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
player.hpp Implement mark/recall magic effects 2014-01-01 17:06:21 +01:00
ptr.cpp Remove no longer accurate flagAsModified calls. Container items are now modified via ContainerStore, not RefData. 2013-12-27 00:41:19 +01:00
ptr.hpp
recordcmp.hpp
refdata.cpp
refdata.hpp
scene.cpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
scene.hpp
store.cpp Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time) 2014-01-18 21:11:12 +01:00
store.hpp
timestamp.cpp
timestamp.hpp
weather.cpp Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
weather.hpp Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting' 2014-01-01 14:57:14 +01:00
worldimp.cpp Handle creature attack animations in character controller 2014-01-17 16:31:27 +01:00
worldimp.hpp Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00