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attach.cpp
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Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
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2017-02-04 02:16:26 +01:00 |
attach.hpp
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Speed up finding of attachment node by using the cached nodeMap
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2017-02-03 23:15:37 +01:00 |
clone.cpp
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Remove support for OSG 3.2
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2016-02-12 14:46:45 +01:00 |
clone.hpp
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Add SceneManager and clone utility
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2015-03-26 18:02:51 +01:00 |
controller.cpp
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Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
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2017-02-04 02:16:26 +01:00 |
controller.hpp
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Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
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2017-02-04 02:16:26 +01:00 |
lightcontroller.cpp
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Move observer_ptr include where it belongs
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2016-01-25 21:03:33 +01:00 |
lightcontroller.hpp
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Pass a Vec4f by reference
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2016-01-03 16:43:20 +01:00 |
lightmanager.cpp
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Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
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2017-02-09 04:51:20 +01:00 |
lightmanager.hpp
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Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
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2017-02-09 04:51:20 +01:00 |
lightutil.cpp
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
lightutil.hpp
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
pathgridutil.cpp
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Changes to color scheme, slight change to drag indicator,
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2016-05-29 13:26:29 -04:00 |
pathgridutil.hpp
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Drag indicator.
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2016-05-18 12:17:26 -04:00 |
positionattitudetransform.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
positionattitudetransform.hpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
riggeometry.cpp
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Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)
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2017-02-03 06:49:34 +01:00 |
riggeometry.hpp
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Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)
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2017-02-03 06:49:34 +01:00 |
serialize.cpp
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Add dummy serializer for CameraRelativeTransform to allow serializing content of Sky Root
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2017-02-02 21:57:18 +01:00 |
serialize.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
skeleton.cpp
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Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663)
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2016-12-16 20:09:20 +01:00 |
skeleton.hpp
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Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663)
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2016-12-16 20:09:20 +01:00 |
statesetupdater.cpp
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Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
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2017-02-09 04:51:20 +01:00 |
statesetupdater.hpp
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StateSetUpdater: use the frameNumber
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2015-12-03 23:46:25 +01:00 |
unrefqueue.cpp
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Change UnrefQueue to accept osg::Referenced instead of osg::Object
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2017-02-04 02:24:42 +01:00 |
unrefqueue.hpp
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Change UnrefQueue to accept osg::Referenced instead of osg::Object
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2017-02-04 02:24:42 +01:00 |
util.cpp
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Explicitely opt for float matrices in performance critical places
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2015-11-22 19:54:27 +01:00 |
util.hpp
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Explicitely opt for float matrices in performance critical places
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2015-11-22 19:54:27 +01:00 |
visitor.cpp
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Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
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2017-02-04 02:16:26 +01:00 |
visitor.hpp
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Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
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2017-02-04 02:16:26 +01:00 |
waterutil.cpp
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Move water mesh + simple state generation to components library.
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2016-08-05 13:25:05 -04:00 |
waterutil.hpp
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Move water mesh + simple state generation to components library.
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2016-08-05 13:25:05 -04:00 |
workqueue.cpp
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Add the unref work items to the front of the workqueue (Bug #3273)
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2016-03-29 00:27:56 +02:00 |
workqueue.hpp
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Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread
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2017-02-09 01:08:07 +01:00 |
writescene.cpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
writescene.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |