..
actor.cpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
actor.hpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
actorconvexcallback.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
actorconvexcallback.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
collisiontype.hpp
Use a separate collision type for doors ( Fixes #1962 )
2015-12-18 18:32:42 +01:00
constants.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
contacttestresultcallback.cpp
Do not block a door when it turns away.
2020-11-01 23:01:18 +01:00
contacttestresultcallback.hpp
Do not block a door when it turns away.
2020-11-01 23:01:18 +01:00
contacttestwrapper.cpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
contacttestwrapper.h
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
deepestnotmecontacttestresultcallback.cpp
Visualize hand to hand hits
2020-10-26 13:48:15 +01:00
deepestnotmecontacttestresultcallback.hpp
Visualize hand to hand hits
2020-10-26 13:48:15 +01:00
hasspherecollisioncallback.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
heightfield.cpp
Make all physics object manage their own resources
2021-01-10 14:56:35 +01:00
heightfield.hpp
Make all physics object manage their own resources
2021-01-10 14:56:35 +01:00
movementsolver.cpp
Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a
2021-02-07 18:32:03 +01:00
movementsolver.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
mtphysics.cpp
Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
2021-01-27 08:04:33 +00:00
mtphysics.hpp
Move stats update into their own function.
2020-12-18 21:18:04 +01:00
object.cpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
object.hpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
physicssystem.cpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
physicssystem.hpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
projectile.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
projectile.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
projectileconvexcallback.cpp
Remove a brainfart from precise projectile handling: all non-actor
2021-01-27 07:15:09 +01:00
projectileconvexcallback.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
ptrholder.hpp
Don't cache Ptr, it can be updated while the simulation is running.
2020-12-18 22:22:37 +01:00
raycasting.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
stepper.cpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
stepper.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
trace.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
trace.h
Use tracer hit height to skip stepping up in movement solver.
2016-12-24 23:07:44 +01:00