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openmw-tes3mp/apps/openmw/mwmechanics
2014-03-30 19:45:27 +04:00
..
activespells.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
activespells.hpp Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
actors.cpp General perfomance optimizations. 2014-03-30 19:45:27 +04:00
actors.hpp Merge remote-tracking branch 'gus/AIFix2' 2014-01-28 12:33:31 +01:00
aiactivate.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
aiactivate.hpp WIP 2014-02-05 16:12:50 +01:00
aicombat.cpp Merge branch 'openmw-29' 2014-03-04 09:34:38 +01:00
aicombat.hpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
aiescort.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
aiescort.hpp some clean up 2014-01-12 22:47:22 +01:00
aifollow.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
aifollow.hpp get all actors following a given actor 2014-01-12 14:02:40 +01:00
aipackage.cpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aipackage.hpp Implemented script commands StartCombat, StopCombat, GetTarget. 2014-01-07 04:43:06 +04:00
aisequence.cpp Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame. 2014-01-29 15:37:27 +01:00
aisequence.hpp Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame. 2014-01-29 15:37:27 +01:00
aitravel.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
aitravel.hpp WIP 2014-02-05 16:12:50 +01:00
aiwander.cpp My previous analysis of the pathfinding issue was incorrect. It was in fact caused due to some of the pathgrid points being unreachable. Instead of returning an empty path in such a scenario, incorrect path + requested destination were being returned. There was also a defect where past cost was being used for selecting open points. 2014-03-29 19:35:52 +11:00
aiwander.hpp Minor comment clarification. 2014-03-29 20:17:04 +11:00
alchemy.cpp Remove unused magic effect flags and update esmtool output 2014-01-12 01:25:00 +01:00
alchemy.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
character.cpp Play deathknockout/deathknockdown animations when appropriate 2014-03-26 18:55:16 +01:00
character.hpp Play deathknockout/deathknockdown animations when appropriate 2014-03-26 18:55:16 +01:00
combat.cpp Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
combat.hpp Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
creaturestats.cpp Trader Gold Reset Delay 2014-03-27 01:23:56 -04:00
creaturestats.hpp Trader Gold Reset Delay 2014-03-27 01:23:56 -04:00
disease.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
drawstate.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00
enchanting.cpp Use some more GMSTs for enchanting 2014-01-29 15:37:26 +01:00
enchanting.hpp Detect selling stolen items or enchanting with stolen items 2014-01-22 13:04:55 +01:00
levelledlist.hpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
magiceffects.cpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
magiceffects.hpp Implement SoulTrap magic effect 2014-01-02 21:21:28 +01:00
mechanicsmanagerimp.cpp ToggleAI: Report current status on toggle 2014-03-26 19:55:52 +01:00
mechanicsmanagerimp.hpp ToggleAI: Report current status on toggle 2014-03-26 19:55:52 +01:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
npcstats.hpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
objects.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
objects.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
pathfinding.cpp silenced a warning 2014-03-29 11:11:43 +01:00
pathfinding.hpp My previous analysis of the pathfinding issue was incorrect. It was in fact caused due to some of the pathgrid points being unreachable. Instead of returning an empty path in such a scenario, incorrect path + requested destination were being returned. There was also a defect where past cost was being used for selecting open points. 2014-03-29 19:35:52 +11:00
pickpocket.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
spellcasting.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
spells.cpp Implement RemoveEffects instruction 2014-01-03 05:19:10 +01:00
spells.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
stat.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
stat.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
steering.cpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
steering.hpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00