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activespells.cpp
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moved CellRefList into a separate file
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11 years ago |
activespells.hpp
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Handle CasterLinked magic effect flag
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11 years ago |
actors.cpp
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Feature #50: Spawn projectiles
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11 years ago |
actors.hpp
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Merge remote-tracking branch 'gus/AIFix2'
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11 years ago |
aiactivate.cpp
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Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
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11 years ago |
aiactivate.hpp
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WIP
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11 years ago |
aicombat.cpp
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Merge branch 'openmw-29'
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11 years ago |
aicombat.hpp
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Improvements to smooth NPC steering
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11 years ago |
aiescort.cpp
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Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
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11 years ago |
aiescort.hpp
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some clean up
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11 years ago |
aifollow.cpp
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moved CellRefList into a separate file
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11 years ago |
aifollow.hpp
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get all actors following a given actor
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11 years ago |
aipackage.cpp
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Issue #389: added AI package base class and AI packages management class
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13 years ago |
aipackage.hpp
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Implemented script commands StartCombat, StopCombat, GetTarget.
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11 years ago |
aisequence.cpp
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Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
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11 years ago |
aisequence.hpp
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Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
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11 years ago |
aitravel.cpp
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Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
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11 years ago |
aitravel.hpp
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WIP
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11 years ago |
aiwander.cpp
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My previous analysis of the pathfinding issue was incorrect. It was in fact caused due to some of the pathgrid points being unreachable. Instead of returning an empty path in such a scenario, incorrect path + requested destination were being returned. There was also a defect where past cost was being used for selecting open points.
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11 years ago |
aiwander.hpp
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Minor comment clarification.
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11 years ago |
alchemy.cpp
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Remove unused magic effect flags and update esmtool output
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11 years ago |
alchemy.hpp
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moved CellRefList into a separate file
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11 years ago |
character.cpp
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Play deathknockout/deathknockdown animations when appropriate
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11 years ago |
character.hpp
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Play deathknockout/deathknockdown animations when appropriate
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11 years ago |
combat.cpp
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Feature #50: Implement marksman mechanics.
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11 years ago |
combat.hpp
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Feature #50: Implement marksman mechanics.
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11 years ago |
creaturestats.cpp
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Trader Gold Reset Delay
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11 years ago |
creaturestats.hpp
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Trader Gold Reset Delay
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11 years ago |
disease.hpp
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moved CellRefList into a separate file
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11 years ago |
drawstate.hpp
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disabling gcc extensions
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12 years ago |
enchanting.cpp
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Use some more GMSTs for enchanting
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11 years ago |
enchanting.hpp
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Detect selling stolen items or enchanting with stolen items
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11 years ago |
levelledlist.hpp
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Feature #701: Spawn levelled creatures in cells
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11 years ago |
magiceffects.cpp
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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11 years ago |
magiceffects.hpp
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Implement SoulTrap magic effect
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11 years ago |
mechanicsmanagerimp.cpp
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ToggleAI: Report current status on toggle
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11 years ago |
mechanicsmanagerimp.hpp
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ToggleAI: Report current status on toggle
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11 years ago |
movement.hpp
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Store the position and rotation in MWMechanics::Movement
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12 years ago |
npcstats.cpp
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Include some more required Ogre headers explicitely.
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11 years ago |
npcstats.hpp
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store NPC state in saved game files
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11 years ago |
objects.cpp
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Merge branch 'savedgame'
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11 years ago |
objects.hpp
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Feature #957: Implement area magic
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11 years ago |
pathfinding.cpp
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silenced a warning
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11 years ago |
pathfinding.hpp
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My previous analysis of the pathfinding issue was incorrect. It was in fact caused due to some of the pathgrid points being unreachable. Instead of returning an empty path in such a scenario, incorrect path + requested destination were being returned. There was also a defect where past cost was being used for selecting open points.
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11 years ago |
pickpocket.cpp
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moved CellRefList into a separate file
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11 years ago |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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11 years ago |
repair.cpp
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moved CellRefList into a separate file
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11 years ago |
repair.hpp
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Added PC repair feature
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12 years ago |
security.cpp
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moved CellRefList into a separate file
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11 years ago |
security.hpp
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Cleanup Security class
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12 years ago |
spellcasting.cpp
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Feature #50: Spawn projectiles
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11 years ago |
spellcasting.hpp
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moved CellRefList into a separate file
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11 years ago |
spells.cpp
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Implement RemoveEffects instruction
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11 years ago |
spells.hpp
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moved CellRefList into a separate file
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11 years ago |
stat.cpp
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store NPC state in saved game files
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11 years ago |
stat.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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11 years ago |
steering.cpp
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Improvements to smooth NPC steering
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11 years ago |
steering.hpp
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Improvements to smooth NPC steering
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11 years ago |