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openmw-tes3mp/apps/openmw/mwworld
2017-02-23 23:28:50 +01:00
..
action.cpp Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 2017-01-18 21:57:50 +01:00
action.hpp Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 2017-01-18 21:57:50 +01:00
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp
actionequip.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp Update actionread.cpp 2017-02-12 17:17:33 +01:00
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 2017-01-18 21:57:50 +01:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Reset fall height when teleporting (Fixes #2629) 2017-02-20 20:27:05 +01:00
actionteleport.hpp
actiontrap.cpp
actiontrap.hpp
cellpreloader.cpp Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game 2017-02-09 04:03:38 +01:00
cellpreloader.hpp Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game 2017-02-09 04:03:38 +01:00
cellref.cpp
cellref.hpp
cellreflist.hpp
cells.cpp
cells.hpp
cellstore.cpp
cellstore.hpp
cellvisitors.hpp
class.cpp Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 2017-02-20 19:04:02 +01:00
class.hpp Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 2017-02-20 19:04:02 +01:00
containerstore.cpp
containerstore.hpp
contentloader.hpp
customdata.cpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp
esmstore.hpp
failedaction.cpp
failedaction.hpp
globals.cpp
globals.hpp
inventorystore.cpp Change NPC equip logic to be more like original 2017-02-18 21:59:09 +09:00
inventorystore.hpp Creatures now auto-equip shields (Fixes #3704) 2017-01-08 20:52:04 +01:00
livecellref.cpp
livecellref.hpp
localscripts.cpp
localscripts.hpp
manualref.cpp
manualref.hpp
nullaction.hpp
player.cpp ESS-import: player is no longer disabled (Bug #3246) 2017-01-21 03:39:51 +01:00
player.hpp
projectilemanager.cpp Prevent AI actors from hitting unintended targets 2017-02-12 19:51:19 +09:00
projectilemanager.hpp
ptr.cpp
ptr.hpp
recordcmp.hpp
refdata.cpp Reset activation flags when an object is copied (Fixes #3671, Fixes #3719) 2017-01-14 15:29:36 +01:00
refdata.hpp
scene.cpp Preload summoned creature models before the spell is cast 2017-02-20 19:58:00 +01:00
scene.hpp Preload summoned creature models before the spell is cast 2017-02-20 19:58:00 +01:00
store.cpp Avoid redundant allocations in Store::search 2017-02-23 23:28:50 +01:00
store.hpp Return const Land in ESMStore 2017-02-14 07:58:16 +01:00
timestamp.cpp
timestamp.hpp
weather.cpp Fix weather sounds playing at full volume before fading in 2017-02-12 15:44:33 +01:00
weather.hpp
worldimp.cpp (Re)set the inventory listener outside of the Animation class 2017-02-22 15:08:22 +01:00
worldimp.hpp Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00