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openmw-tes3mp/apps
fredzio 5215ffd964 The debug drawer rely on Bullet to determines the vertices of collision
shapes. It doesn't work in the case of spheres (used by projectiles):
resulting shape is malformed. It can also leads to this error which
makes the debug drawer non-working till game restart:
CullVisitor::apply(Geode&) detected NaN,
    depth=nan, center=(nan nan nan),
    matrix={
       -0.265814 -0.0639702 0.9619 0
       0.964024 -0.0176387 0.265228 0
       -4.29769e-09 0.997796 0.0663574 0
       18178.6 -3550.91 42154.4 1
}

Avoid this issue by using osg::Sphere

While here, remove an unused function. We don't use Bullet's solver so
we never have any contact points (in Bullet parlance).
2021-01-01 17:47:12 +01:00
..
bsatool Add compressed BSA support to bsatool 2020-10-23 14:04:21 +03:00
esmtool supress -> suppress 2020-06-27 01:20:57 +02:00
essimporter Use overrides, when needed 2020-06-10 12:58:15 +04:00
launcher Add graphic herbalism to the launcher 2020-12-10 19:02:38 +01:00
mwiniimporter Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
niftest Remove NIFFile settings manager dependency 2020-11-09 14:24:48 +03:00
opencs Properly reserve body parts for skirts (bug #5731) 2020-12-11 10:39:57 +03:00
openmw The debug drawer rely on Bullet to determines the vertices of collision 2021-01-01 17:47:12 +01:00
openmw_test_suite Merge pull request #3032 from akortunov/gtest 2020-12-18 01:46:42 +03:00
wizard Wizard: fix "file is already opened" warning 2020-12-14 03:45:03 +03:00
doc.hpp