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activespells.cpp
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activespells.hpp
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actors.cpp
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merged with master
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2014-01-29 00:03:00 +02:00 |
actors.hpp
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Merge remote-tracking branch 'gus/AIFix2'
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2014-01-28 12:33:31 +01:00 |
aiactivate.cpp
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aiactivate.hpp
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aicombat.cpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
aicombat.hpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
aiescort.cpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
aiescort.hpp
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aifollow.cpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
aifollow.hpp
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aipackage.cpp
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aipackage.hpp
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aisequence.cpp
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Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
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2014-01-29 15:37:27 +01:00 |
aisequence.hpp
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Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
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2014-01-29 15:37:27 +01:00 |
aitravel.cpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
aitravel.hpp
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aiwander.cpp
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Don't play "idle" voice entries for NPCs with Hello 0
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2014-01-31 04:43:35 +01:00 |
aiwander.hpp
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Play 'hello' voiced dialogue entries in AIWander
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2014-01-19 20:53:58 +01:00 |
alchemy.cpp
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alchemy.hpp
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character.cpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
character.hpp
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merge with master
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2014-01-27 22:38:01 +02:00 |
combat.cpp
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Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
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2014-01-22 12:26:53 +01:00 |
combat.hpp
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Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
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2014-01-22 12:26:53 +01:00 |
creaturestats.cpp
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Move levelup to NpcStats
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2014-01-29 15:37:26 +01:00 |
creaturestats.hpp
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Move levelup to NpcStats
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2014-01-29 15:37:26 +01:00 |
disease.hpp
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drawstate.hpp
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enchanting.cpp
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Use some more GMSTs for enchanting
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2014-01-29 15:37:26 +01:00 |
enchanting.hpp
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Detect selling stolen items or enchanting with stolen items
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2014-01-22 13:04:55 +01:00 |
levelledlist.hpp
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Feature #701: Spawn levelled creatures in cells
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2014-01-18 07:26:27 +01:00 |
magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Merge remote-tracking branch 'gus/AIFix2'
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2014-01-28 12:33:31 +01:00 |
mechanicsmanagerimp.hpp
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Merge remote-tracking branch 'gus/AIFix2'
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2014-01-28 12:33:31 +01:00 |
movement.hpp
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npcstats.cpp
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Use GMSTs for levelup
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2014-01-29 15:37:26 +01:00 |
npcstats.hpp
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Move levelup to NpcStats
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2014-01-29 15:37:26 +01:00 |
objects.cpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
objects.hpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
pathfinding.cpp
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merged with master
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2014-01-29 00:03:00 +02:00 |
pathfinding.hpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
pickpocket.cpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Move WhenStrikes skill success to a more appropriate place
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2014-01-29 15:37:26 +01:00 |
spellcasting.hpp
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
spells.cpp
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spells.hpp
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Some cleanup - move definitions to implementation file
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2014-01-18 10:52:16 +01:00 |
stat.hpp
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steering.cpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
steering.hpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |