1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-02-19 18:09:50 +00:00
openmw-tes3mp/apps/openmw/mwmechanics
scrawl 52f89e9a17 Don't play "idle" voice entries for NPCs with Hello 0
Not entirely sure if this is correct, but it prevents the NPCs in the starting boat from incorrectly playing them.
2014-01-31 04:43:35 +01:00
..
activespells.cpp
activespells.hpp
actors.cpp merged with master 2014-01-29 00:03:00 +02:00
actors.hpp Merge remote-tracking branch 'gus/AIFix2' 2014-01-28 12:33:31 +01:00
aiactivate.cpp
aiactivate.hpp
aicombat.cpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
aicombat.hpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
aiescort.cpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
aiescort.hpp
aifollow.cpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
aifollow.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame. 2014-01-29 15:37:27 +01:00
aisequence.hpp Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame. 2014-01-29 15:37:27 +01:00
aitravel.cpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
aitravel.hpp
aiwander.cpp Don't play "idle" voice entries for NPCs with Hello 0 2014-01-31 04:43:35 +01:00
aiwander.hpp Play 'hello' voiced dialogue entries in AIWander 2014-01-19 20:53:58 +01:00
alchemy.cpp
alchemy.hpp
character.cpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
character.hpp merge with master 2014-01-27 22:38:01 +02:00
combat.cpp Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult. 2014-01-22 12:26:53 +01:00
combat.hpp Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult. 2014-01-22 12:26:53 +01:00
creaturestats.cpp Move levelup to NpcStats 2014-01-29 15:37:26 +01:00
creaturestats.hpp Move levelup to NpcStats 2014-01-29 15:37:26 +01:00
disease.hpp
drawstate.hpp
enchanting.cpp Use some more GMSTs for enchanting 2014-01-29 15:37:26 +01:00
enchanting.hpp Detect selling stolen items or enchanting with stolen items 2014-01-22 13:04:55 +01:00
levelledlist.hpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Merge remote-tracking branch 'gus/AIFix2' 2014-01-28 12:33:31 +01:00
mechanicsmanagerimp.hpp Merge remote-tracking branch 'gus/AIFix2' 2014-01-28 12:33:31 +01:00
movement.hpp
npcstats.cpp Use GMSTs for levelup 2014-01-29 15:37:26 +01:00
npcstats.hpp Move levelup to NpcStats 2014-01-29 15:37:26 +01:00
objects.cpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
objects.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
pathfinding.cpp merged with master 2014-01-29 00:03:00 +02:00
pathfinding.hpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
pickpocket.cpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Move WhenStrikes skill success to a more appropriate place 2014-01-29 15:37:26 +01:00
spellcasting.hpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
spells.cpp
spells.hpp Some cleanup - move definitions to implementation file 2014-01-18 10:52:16 +01:00
stat.hpp
steering.cpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
steering.hpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00