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openmw-tes3mp/apps/openmw-mp/processors
David Cernat 7ffdb18bf9 [General] Implement ActorDeath packet, part 1
ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets.

A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target.
7 years ago
..
actor [General] Implement ActorDeath packet, part 1 7 years ago
object [Server] Don't automatically synchronize ObjectDelete packets 7 years ago
player [General] Turn PlayerMap into WorldMap, now a Worldstate packet 7 years ago
worldstate [General] Turn PlayerMap into WorldMap, now a Worldstate packet 7 years ago
ActorProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
ActorProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
ObjectProcessor.cpp [Server] Rename WorldProcessor into ObjectProcessor 7 years ago
ObjectProcessor.hpp [Server] Rename WorldProcessor into ObjectProcessor 7 years ago
PlayerProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
PlayerProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
ProcessorInitializer.cpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 7 years ago
ProcessorInitializer.hpp [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
WorldstateProcessor.cpp [General] Add and implement new Worldstate packet type 7 years ago
WorldstateProcessor.hpp [General] Add and implement new Worldstate packet type 7 years ago