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openmw-tes3mp/apps/openmw/mwmechanics
David Cernat 54301f5f89 Add OpenMW commits up to 29 Oct 2019
# Conflicts:
#	apps/openmw/mwmechanics/combat.cpp
#	apps/openmw/mwworld/inventorystore.cpp
2019-10-29 23:49:31 +02:00
..
activespells.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
activespells.hpp make getEffectDuration to look for a specific effect 2019-04-21 20:53:38 +02:00
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp Add OpenMW commits up to 29 Oct 2019 2019-10-29 23:49:31 +02:00
actors.hpp Add OpenMW commits up to 20 Oct 2019 2019-10-29 22:26:35 +02:00
actorutil.cpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
actorutil.hpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
aiactivate.cpp Add OpenMW commits up to 7 Oct 2019 2019-10-07 08:19:21 +03:00
aiactivate.hpp [Client] Allow AiActivate to be used with specific Ptrs, not just refIds 2018-07-10 08:21:24 +03:00
aiavoiddoor.cpp Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
aiavoiddoor.hpp Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
aibreathe.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aibreathe.hpp
aicast.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aicast.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aicombat.cpp Add OpenMW commits up to 18 Aug 2019 2019-08-22 22:44:00 +03:00
aicombat.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
aicombataction.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aiescort.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aiescort.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aiface.cpp Include cleanup 2019-02-19 18:40:33 +03:00
aiface.hpp
aifollow.cpp Add OpenMW commits up to 5 Nov 2018 2019-08-21 05:08:50 +03:00
aifollow.hpp Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
aipackage.cpp Reuse distance functions 2019-10-19 12:51:37 +02:00
aipackage.hpp Fix rebuild path for walking actors 2019-10-07 20:25:07 +02:00
aipursue.cpp Add OpenMW commits up to 2 May 2019 2019-08-22 08:40:32 +03:00
aipursue.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aisequence.cpp Move makeOsgVec3f() to settingsutils.hpp 2019-02-28 20:03:42 +00:00
aisequence.hpp Move code to seperate functions for reusability 2018-08-16 00:26:02 +01:00
aistate.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aitravel.cpp Split greetings from AiWander (bug #4594) 2019-10-10 09:28:40 +04:00
aitravel.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aiwander.cpp Split greetings from AiWander (bug #4594) 2019-10-10 09:28:40 +04:00
aiwander.hpp Split greetings from AiWander (bug #4594) 2019-10-10 09:28:40 +04:00
alchemy.cpp Add OpenMW commits up to 9 Mar 2019 2019-08-21 19:04:04 +03:00
alchemy.hpp Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
autocalcspell.cpp Remove some redundant code 2019-01-05 01:25:52 +03:00
autocalcspell.hpp Include cleanup 2019-02-19 18:40:33 +03:00
character.cpp Add OpenMW commits up to 29 Oct 2019 2019-10-29 23:49:31 +02:00
character.hpp Fallback for long animation groups 2019-08-09 19:40:30 +04:00
combat.cpp Add OpenMW commits up to 29 Oct 2019 2019-10-29 23:49:31 +02:00
combat.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
creaturestats.cpp Add OpenMW commits up to 20 Oct 2019 2019-10-29 22:26:35 +02:00
creaturestats.hpp Add OpenMW commits up to 20 Oct 2019 2019-10-29 22:26:35 +02:00
difficultyscaling.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
difficultyscaling.hpp
disease.hpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
drawstate.hpp
enchanting.cpp Add OpenMW commits up to 29 Oct 2019 2019-10-29 23:49:31 +02:00
enchanting.hpp Remove on-strike enchantment support for ranged weapon types (bug #5190) 2019-10-20 13:34:42 +03:00
levelledlist.hpp Fix chance none logic for nested levelled lists (bug #5169) 2019-09-21 14:30:38 +03:00
magiceffects.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
magiceffects.hpp
mechanicsmanagerimp.cpp Add OpenMW commits up to 20 Oct 2019 2019-10-29 22:26:35 +02:00
mechanicsmanagerimp.hpp Add OpenMW commits up to 20 Oct 2019 2019-10-29 22:26:35 +02:00
movement.hpp
npcstats.cpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00
npcstats.hpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00
objects.cpp [Regression] Make sure unloaded objects can be opened 2019-07-20 00:12:05 +03:00
objects.hpp Include cleanup 2019-02-19 18:40:33 +03:00
obstacle.cpp Add enum type for door state 2019-08-25 15:21:00 +02:00
obstacle.hpp Use 3d coordinates to detect stuck 2019-08-17 18:09:00 +02:00
pathfinding.cpp Use z coordinate for path distance when diff by z is greater then actor height 2019-10-19 22:01:32 +02:00
pathfinding.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
pathgrid.cpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pathgrid.hpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pickpocket.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
pickpocket.hpp
recharge.cpp Add OpenMW commits up to 20 Oct 2019 2019-10-29 22:26:35 +02:00
recharge.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
repair.cpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00
repair.hpp
security.cpp Add OpenMW commits up to 18 Sep 2019 2019-09-18 23:46:08 +03:00
security.hpp
spellcasting.cpp Add OpenMW commits up to 20 Oct 2019 2019-10-29 22:26:35 +02:00
spellcasting.hpp Make sure cast chance checks mana when necessary (bug #5112) 2019-08-09 19:27:25 +03:00
spellpriority.cpp Merge pull request #2413 from akortunov/weapon 2019-08-09 20:02:10 +03:00
spellpriority.hpp Include cleanup 2019-02-19 18:40:33 +03:00
spells.cpp Don't break GetSpellEffects execution if the spell doesn't exist 2019-05-14 21:24:03 +03:00
spells.hpp Make RemoveSpellEffects affect permanent spells (bug #3920) 2018-08-29 13:52:03 +03:00
stat.cpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
stat.hpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
steering.cpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
steering.hpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
summoning.cpp Add OpenMW commits up to 20 Oct 2019 2019-10-29 22:26:35 +02:00
summoning.hpp
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
weaponpriority.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weaponpriority.hpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.hpp [Regression] restore ammo inventory sounds 2019-08-16 21:56:14 +04:00