..
activespells.cpp
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
activespells.hpp
Implement Murder crimes and OnMurder instruction ( Fixes #1315 )
2014-06-17 04:05:27 +02:00
actors.cpp
Fix bug where actors in combat with multiple other actors where not regarded as in combat with a specific actor
2014-07-20 22:34:20 +02:00
actors.hpp
Savegame: Store death counter ( Fixes #1477 )
2014-06-13 02:26:53 +02:00
aiactivate.cpp
Handle activation scripts in AiActivate ( Fixes #1478 )
2014-06-13 02:26:52 +02:00
aiactivate.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aiavoiddoor.cpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aiavoiddoor.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aicombat.cpp
AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation)
2014-06-28 01:31:34 +02:00
aicombat.hpp
AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation)
2014-06-28 01:31:34 +02:00
aiescort.cpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aiescort.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aifollow.cpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aifollow.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aipackage.cpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aipackage.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aipursue.cpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aipursue.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aisequence.cpp
Fix bug where actors in combat with multiple other actors where not regarded as in combat with a specific actor
2014-07-20 22:34:20 +02:00
aisequence.hpp
Fix bug where actors in combat with multiple other actors where not regarded as in combat with a specific actor
2014-07-20 22:34:20 +02:00
aitravel.cpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aitravel.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aiwander.cpp
AiWander: Make sure we have 8 idle values ( Fixes #1583 )
2014-06-28 14:22:27 +02:00
aiwander.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
alchemy.cpp
Fix alchemy allowing same item ID in different slots ( Fixes #1407 )
2014-06-06 14:12:50 +02:00
alchemy.hpp
Undid some code clean up changes, and changed how some includes work
2014-05-13 13:43:50 -04:00
autocalcspell.cpp
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
2014-07-12 18:53:15 +02:00
autocalcspell.hpp
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
2014-07-12 18:53:15 +02:00
character.cpp
Initialize character skeleton to a suitable pose ( Fixes #1473 )
2014-07-13 10:40:48 +02:00
character.hpp
Always control movement by animation except for first person or in-air
2014-07-08 10:30:45 +02:00
combat.cpp
Adjust combat mechanics
2014-07-20 23:17:55 +02:00
combat.hpp
Implement elemental shield damage to attacker (Feature #1121 )
2014-07-16 10:58:28 +02:00
creaturestats.cpp
Implement Murder crimes and OnMurder instruction ( Fixes #1315 )
2014-06-17 04:05:27 +02:00
creaturestats.hpp
Adjust combat mechanics
2014-07-20 23:17:55 +02:00
difficultyscaling.cpp
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
difficultyscaling.hpp
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
disease.hpp
Adjust disease contraction according to Hrnchamd's research
2014-07-16 10:58:21 +02:00
drawstate.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
enchanting.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
enchanting.hpp
Make applyEnchantment return the record ID instead of modifying Ptr
2014-05-24 14:58:48 +02:00
levelledlist.hpp
Remove useless throwing of exception
2014-05-22 15:29:36 +02:00
magiceffects.cpp
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
2013-11-13 18:51:28 +01:00
magiceffects.hpp
Change ActiveSpells to use ActorId
2014-05-14 07:14:08 +02:00
mechanicsmanagerimp.cpp
Apply autocalc corrections to player starting spells
2014-07-12 18:53:16 +02:00
mechanicsmanagerimp.hpp
Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked)
2014-06-18 16:57:53 +02:00
movement.hpp
Store the position and rotation in MWMechanics::Movement
2013-03-30 19:00:46 -07:00
npcstats.cpp
Count werewolf kills ( Fixes #1525 )
2014-06-18 16:56:36 +02:00
npcstats.hpp
Count werewolf kills ( Fixes #1525 )
2014-06-18 16:56:36 +02:00
objects.cpp
Merge branch 'savedgame'
2014-02-01 18:16:32 +01:00
objects.hpp
Feature #957 : Implement area magic
2014-01-20 13:11:29 +01:00
obstacle.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
obstacle.hpp
Changed getNearbyDoor to use MWWorld::Ptr
2014-05-13 23:46:00 -04:00
pathfinding.cpp
Remove a squareroot in pathfinding
2014-06-15 14:18:16 +02:00
pathfinding.hpp
Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
2014-05-12 21:05:32 -04:00
pathgrid.cpp
Fix triggering changed flag for all references when cell is visited
2014-06-15 14:18:16 +02:00
pathgrid.hpp
Cleanup and little tweaking.
2014-04-20 08:31:02 +10:00
pickpocket.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
repair.cpp
Attempt to restack item after repair or recharge ( Fixes #1656 )
2014-07-17 16:16:06 +02:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellcasting.cpp
Add missing messagebox for spell lock and unlock success
2014-07-20 17:09:55 +02:00
spellcasting.hpp
Apply elemental shield magnitude to element resistance ( Closes #1121 )
2014-07-16 10:58:28 +02:00
spells.cpp
Change ActiveSpells to use ActorId
2014-05-14 07:14:08 +02:00
spells.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
stat.cpp
store NPC state in saved game files
2014-02-16 15:51:45 +01:00
stat.hpp
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
steering.cpp
merge master
2014-04-27 13:49:31 +04:00
steering.hpp
merge master
2014-04-27 13:49:31 +04:00