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openmw-tes3mp/apps
David Cernat 57734c172b [Client] Retain AiPursue for guards ignoring player because of dialogue
In OpenMW, guards starting combat with the player cause other guards with an AiPursue package to also join the combat in MechanicsManager::startCombat(). Previously, however, TES3MP was discarding AiPursue packages for the guards who hadn't started the arrest dialogue with the player by returning the wrong boolean in AiPursue::execute(), leading to just one-on-one combat with the arresting guard.
2020-07-26 11:06:11 +02:00
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browser [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
bsatool Use more C++11 in tools code 2020-06-10 10:30:37 +04:00
esmtool supress -> suppress 2020-06-27 01:20:57 +02:00
essimporter Use overrides, when needed 2020-06-10 12:58:15 +04:00
launcher Add OpenMW commits up to 25 Jul 2020 2020-07-25 19:44:01 +02:00
master [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
mwiniimporter Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
niftest Catch possible boost::bad_any_cast exception 2019-03-19 09:11:14 +04:00
opencs Add OpenMW commits up to 11 Jul 2020 2020-07-11 21:42:01 +02:00
openmw [Client] Retain AiPursue for guards ignoring player because of dialogue 2020-07-26 11:06:11 +02:00
openmw-mp [General] Implement PlayerSpellsActive packet, part 1 2020-07-10 02:09:11 +02:00
openmw_test_suite Optimize recast mesh size by vertex deduplication 2020-06-16 00:51:36 +02:00
wizard Avoid reverse iteration on QHash 2020-06-23 13:33:38 +04:00
doc.hpp