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In OpenMW, guards starting combat with the player cause other guards with an AiPursue package to also join the combat in MechanicsManager::startCombat(). Previously, however, TES3MP was discarding AiPursue packages for the guards who hadn't started the arrest dialogue with the player by returning the wrong boolean in AiPursue::execute(), leading to just one-on-one combat with the arresting guard. |
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browser | ||
bsatool | ||
esmtool | ||
essimporter | ||
launcher | ||
master | ||
mwiniimporter | ||
niftest | ||
opencs | ||
openmw | ||
openmw-mp | ||
openmw_test_suite | ||
wizard | ||
doc.hpp |