| .. | 
		
		
			
			
			
			
				| attach.cpp | Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls | 2017-02-04 02:16:26 +01:00 | 
		
			
			
			
			
				| attach.hpp | Speed up finding of attachment node by using the cached nodeMap | 2017-02-03 23:15:37 +01:00 | 
		
			
			
			
			
				| clone.cpp | Remove support for OSG 3.2 | 2016-02-12 14:46:45 +01:00 | 
		
			
			
			
			
				| clone.hpp | Add SceneManager and clone utility | 2015-03-26 18:02:51 +01:00 | 
		
			
			
			
			
				| controller.cpp | Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls | 2017-02-04 02:16:26 +01:00 | 
		
			
			
			
			
				| controller.hpp | Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls | 2017-02-04 02:16:26 +01:00 | 
		
			
			
			
			
				| lightcontroller.cpp | Move observer_ptr include where it belongs | 2016-01-25 21:03:33 +01:00 | 
		
			
			
			
			
				| lightcontroller.hpp | Pass a Vec4f by reference | 2016-01-03 16:43:20 +01:00 | 
		
			
			
			
			
				| lightmanager.cpp | Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead | 2017-02-09 04:51:20 +01:00 | 
		
			
			
			
			
				| lightmanager.hpp | Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead | 2017-02-09 04:51:20 +01:00 | 
		
			
			
			
			
				| lightutil.cpp | Make actors with non-portable lights in inventory glow (Closes #2042, #3338) | 2016-10-08 23:17:12 +02:00 | 
		
			
			
			
			
				| lightutil.hpp | Make actors with non-portable lights in inventory glow (Closes #2042, #3338) | 2016-10-08 23:17:12 +02:00 | 
		
			
			
			
			
				| pathgridutil.cpp | Changes to color scheme, slight change to drag indicator, | 2016-05-29 13:26:29 -04:00 | 
		
			
			
			
			
				| pathgridutil.hpp | Drag indicator. | 2016-05-18 12:17:26 -04:00 | 
		
			
			
			
			
				| positionattitudetransform.cpp | Use a single-precision PositionAttitudeTransform in speed critical places | 2015-11-22 19:54:26 +01:00 | 
		
			
			
			
			
				| positionattitudetransform.hpp | Use a single-precision PositionAttitudeTransform in speed critical places | 2015-11-22 19:54:26 +01:00 | 
		
			
			
			
			
				| riggeometry.cpp | Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended) | 2017-02-03 06:49:34 +01:00 | 
		
			
			
			
			
				| riggeometry.hpp | Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended) | 2017-02-03 06:49:34 +01:00 | 
		
			
			
			
			
				| serialize.cpp | Add dummy serializer for CameraRelativeTransform to allow serializing content of Sky Root | 2017-02-02 21:57:18 +01:00 | 
		
			
			
			
			
				| serialize.hpp | Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes | 2017-02-01 06:00:14 +01:00 | 
		
			
			
			
			
				| skeleton.cpp | Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) | 2016-12-16 20:09:20 +01:00 | 
		
			
			
			
			
				| skeleton.hpp | Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) | 2016-12-16 20:09:20 +01:00 | 
		
			
			
			
			
				| statesetupdater.cpp | Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead | 2017-02-09 04:51:20 +01:00 | 
		
			
			
			
			
				| statesetupdater.hpp | StateSetUpdater: use the frameNumber | 2015-12-03 23:46:25 +01:00 | 
		
			
			
			
			
				| unrefqueue.cpp | Change UnrefQueue to accept osg::Referenced instead of osg::Object | 2017-02-04 02:24:42 +01:00 | 
		
			
			
			
			
				| unrefqueue.hpp | Change UnrefQueue to accept osg::Referenced instead of osg::Object | 2017-02-04 02:24:42 +01:00 | 
		
			
			
			
			
				| util.cpp | Explicitely opt for float matrices in performance critical places | 2015-11-22 19:54:27 +01:00 | 
		
			
			
			
			
				| util.hpp | Explicitely opt for float matrices in performance critical places | 2015-11-22 19:54:27 +01:00 | 
		
			
			
			
			
				| visitor.cpp | Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls | 2017-02-04 02:16:26 +01:00 | 
		
			
			
			
			
				| visitor.hpp | Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls | 2017-02-04 02:16:26 +01:00 | 
		
			
			
			
			
				| waterutil.cpp | Move water mesh + simple state generation to components library. | 2016-08-05 13:25:05 -04:00 | 
		
			
			
			
			
				| waterutil.hpp | Move water mesh + simple state generation to components library. | 2016-08-05 13:25:05 -04:00 | 
		
			
			
			
			
				| workqueue.cpp | Add the unref work items to the front of the workqueue (Bug #3273) | 2016-03-29 00:27:56 +02:00 | 
		
			
			
			
			
				| workqueue.hpp | Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread | 2017-02-09 01:08:07 +01:00 | 
		
			
			
			
			
				| writescene.cpp | Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes | 2017-02-01 06:00:14 +01:00 | 
		
			
			
			
			
				| writescene.hpp | Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes | 2017-02-01 06:00:14 +01:00 |