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activator.cpp
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Werewolves can't activate activators
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2013-08-28 11:36:22 -07:00 |
activator.hpp
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Werewolves can't activate activators
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2013-08-28 11:36:22 -07:00 |
apparatus.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
apparatus.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
armor.cpp
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Implement Disintegrate effects. When an armor/weapon breaks, unequip it and do not allow equipping it again.
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2014-01-02 01:03:44 +01:00 |
armor.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
book.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
book.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
classes.cpp
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Mantis: #18 - Move components from global namespace into their own namespace.
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2011-06-19 18:14:03 +02:00 |
classes.hpp
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moved concrete record classes to separate sub-system (mwclass)
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2010-08-03 13:17:31 +02:00 |
clothing.cpp
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Code cleanup for Class::canBeEquipped
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2013-12-30 19:04:35 +01:00 |
clothing.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
container.cpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
container.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
creature.cpp
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Bug #951: Only recalculate derived stats when attributes change
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2013-12-28 17:19:35 +01:00 |
creature.hpp
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Implement hand-to-hand attacks
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2013-07-28 06:48:25 -07:00 |
creaturelevlist.cpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
creaturelevlist.hpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
door.cpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
door.hpp
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Cell names localization fix
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2012-12-23 23:23:24 +04:00 |
ingredient.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
ingredient.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
itemlevlist.cpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
itemlevlist.hpp
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more corrections
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2011-11-13 18:19:29 -05:00 |
light.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
light.hpp
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Equipped torches and lights run out of fuel
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2013-10-15 21:50:14 -04:00 |
lockpick.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
lockpick.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
misc.cpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
misc.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
npc.cpp
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Implement Disintegrate effects. When an armor/weapon breaks, unequip it and do not allow equipping it again.
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2014-01-02 01:03:44 +01:00 |
npc.hpp
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Reintroduce Acrobatics changes made by Glorf
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2013-10-01 23:35:34 +02:00 |
potion.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
potion.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
probe.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
probe.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
repair.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
repair.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
static.cpp
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Make insertBegin internal
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2013-08-07 03:56:07 -07:00 |
static.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
weapon.cpp
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Implement Disintegrate effects. When an armor/weapon breaks, unequip it and do not allow equipping it again.
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2014-01-02 01:03:44 +01:00 |
weapon.hpp
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Implement HitOnMe script function
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2013-07-26 10:50:23 -07:00 |