..
mwbase
Tone down actor's skip simulation flag to an optional skip collision
2021-05-01 14:22:30 +02:00
mwclass
Trim down some internal includes
2021-04-30 19:39:26 +02:00
mwdialogue
Use ciEqual to determine actor-specific answers
2021-05-27 17:13:04 +02:00
mwgui
Purge summon effects on dispose
2021-06-06 12:45:42 +02:00
mwinput
Do not trigger in-game bindings via mouse buttons when controls are disabled (bug #6047 )
2021-05-17 12:23:56 +04:00
mwmechanics
Merge branch 'dont_bury_me_plz' into 'master'
2021-06-16 09:43:53 +00:00
mwphysics
Use modified paralyze magnitude to fall and float
2021-05-28 16:55:54 +02:00
mwrender
Use same distance for all lod instances of a chunk
2021-06-12 15:34:15 +02:00
mwscript
Merge branch 'internal_includes_openmw' into 'master'
2021-05-07 10:53:25 +00:00
mwsound
Merge branch 'fix-ffmpeg-api-const' into 'master'
2021-06-19 00:16:02 +00:00
mwstate
Always center loading screen progress bar by height when there is active message box
2021-05-26 23:29:37 +02:00
mwworld
Use modified paralyze magnitude to fall and float
2021-05-28 16:55:54 +02:00
android_main.cpp
android: Switch to C++
2019-04-28 18:21:31 -04:00
CMakeLists.txt
Create defaults.bin at configure time
2021-05-09 21:00:49 +01:00
doc.hpp
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
engine.cpp
Stop osg viewer threading before destructing engine
2021-05-21 23:16:15 +02:00
engine.hpp
Remove unused forward declarations
2021-04-11 14:46:51 +02:00
main.cpp
Implement instanced groundcover
2021-01-26 22:29:41 +04:00